[p][b]đŽ Gameplay & UI Improvements[/b][/p][list][*][p]Dialogue choices now display a visible focus indicator when delayed (controller only).[/p][/*][*][p]Tweaked dialogue delay timing for smoother experience with controllers.[/p][/*][*][p]Added separate close-up interaction buttons for mouse and controller to improve accuracy.[/p][/*][*][p]Increased base controller cursor speed and smoothed out its acceleration.[/p][/*][*][p]Minor analytics added to help us improve future builds.[/p][/*][*][p]Changed the signs on the library lock so it won't be confused with other puzzles.[/p][/*][*][p]Controller cursor is now visible at all times, even while moving and it's position doesn't reset.[/p][/*][*][p]Changed interaction button from RT to RB on the controller. [/p][/*][*][p]LT moves the controller cursor slower, RT moves it faster.[/p][/*][/list][p][b]đ Bug Fixes[/b][/p][list][*][p]Objectives now fully reset when starting a new game.[/p][/*][/list][list][*][p]Fixed an issue where using an item while entering a comment zone triggered an incorrect response.[/p][/*][*][p]Right-clicking with an item no longer completes an interaction while unequipping it.[/p][/*][*][p]Magnifying glass and background tint now clear properly after an item is used up.[/p][/*][*][p]Escape key now reliably opens the pause menu, even during dialogue.[/p][/*][*][p]Swapping input devices now correctly maintains button state (pressed/toggled).[/p][/*][*][p]Making sure uncancellable interactions are in fact uncancellable(Lever Interaction bug).[/p][/*][/list][p][b]đ¨ Visual & Content Tweaks[/b][/p][list][*][p]Reduced the glitch effect on the prophecy objective.[/p][/*][*][p]Added background visuals for a certain characterâs âgood futureâ dialogue (youâll know it when you see it đ).[/p][/*][*][p]Adjusted player shadow for better visual consistency.[/p][/*][/list][p]đ§ Brain[/p][hr][/hr][p]Thanks again for helping us shape the game in these early stages. More updates and polish coming soon![/p][p]â The Time Flies Studios Team đ°ď¸[/p]