February Content Update - The Collectors Awakening! Patch 0.7.0.4678.23330

Ghosts of Tabor

Ghosts of Tabor is VRs only FPS PVP and PVE survival game where you will use your wits, skills and resources to survive. Inspired by games such as Escape from Tarkov and DayZ, featuring different scenarios from scavenging to looting and crafting. Will you survive long enough to make it out alive?

Patching is in progress! Today we’ve launched a free major update to all players on all platforms. This update comes shipped with Matka Meist Underground - a brand new huge map. Originally, we planned on this being a part of Matka, but the map was so huge we decided to make it a standalone. Additionally, a new boss has been added into the pool - The Collector - alongside his new XM250 LMG. Collector's Awakening comes packed with new content - boss weapon and armor, flashbangs, bullet visual changes, new spawn points, tons of bug fixes - and most importantly, the coffee machine returns. And for PCVR players - this update comes with the brand new streamer cam. Jump in now. The Collector awaits. [previewyoutube=JS-gBvu78cI;full][/previewyoutube] [h2]🔥Patch 0.7.0.4678.23330 notes 🔥[/h2] Patching is in progress, consider restarting Steam after patching. [h3]➕NEW FEATURES ➕[/h3] [list] [*] Added a new map (Matka Miest Underground) [*] Added a new map variant (Matka Miest day) [*] Added new interiors to Matka Miest (Museum and Cathedral) [*] Added a new boss to Matka Miest (the collector) [*] Added a new weapon XM250 (boss drop only) [*] Added new armors (helmet and body armor, boss drop only) [*] [b]BETA[/b] - Added a reconnection system (when crashing, disconnecting or accidentally leaving the game, the next time you open the game, you will have a chance to reconnect unless you died) [*] Added flashbang grenades [*] Added an option to offset controllers a bit on Quest when using some weapons to prevent drifting when aiming (Janky aim fix option in the settings) [*] [b]BETA[/b] - Added a Streamer camera for PCVR [*] Added new spawn points on every maps [*] Added a timer before extraction points become available [*] Added colored tips for bullets depending on the bullet type (FMJ/tracers/Piercing) [*] Added new visuals to the menu (Menu revamp) [*] Added a coffee machine (functional but no bonus for using it) [*] Added coffee beans to the market (Jiri - bunker resources) [*] Added new IK for arms (they will feel more natural and less clipping through the body) [*] Added a new whiteboard (replacing the old one) [*] Added twisting mechanic on silencers [*] Added back the smoke grenades [*] Added new mechanics to the tutorial area [*] Added the option to change the watch from one arm to the other [*] Added storage shelves in the medical room [*] Added sidechain audio compression (sounds improvement) [*] Changed the energy drink texture [*] Refactor of the healing syringe (Need to hold them in to heal, now can heal through bleeding) [/list] [h3]🐛 BUG FIXES & IMPROVEMENTS 🐛[/h3] [list] [*] Changed to color of ammo crafting powder jar to match the tip colors [*] Changed the ammo boxes to match the new tip colors [*] Implemented CPU/GPU boost on Quest [*] Fixed the AK magazines issues where they would fall through the map/make the gun act on its own if the magazine was incorrectly loaded in [*] Fixed an exploit where you would get infinite bullets in magazines [*] Fixed multiple issues with the ammo loader [*] Fixed an issue where Quest players could not enter a raid after taking the headset off [*] Fixed FF AK alpha magazine not storing in backpacks [*] Fixed a crash when putting the headset back on and re-calibrating height [*] Fixed an exploit where you could bring up to 5 grenades in one hand in raid [*] Fixed an exploit where you could sell grenades multiple times by pulling the pin off before selling it [*] Fixed a bug where items may appear floating above the next page in market after pulling them off the wall [*] Improved height calibration to clearly see if you can grab items off the floor or not while calibrating [*] Fixed player items stacking too high when killing them [*] Fixed an exploit where players could stack multiple NVGs in raid [*] Fixed the end screen items count where it would sometimes show the wrong number [*] Fixed an exploit where squadmates could share backpacks to gain XP with what was brought in raid instead of found in raid [*] Fixed MP5 and UMP ejected round location [*] Fixed a few colliders where the players could stick their gun inside and shoot through [*] Fixed the conveyor stealing players loadout if they got too close to it [*] Fixed a few magazines that were not working with hand loading/manually putting bullets in [*] Fixed airdrop not spawning items if not perfectly sitting on the ground [*] Fixed the issue where NPCs dropped guns could take other types of rounds [*] Fixed squads “ready up” function so it is grayed out while queueing for a raid [*] Fixed weight not being properly set when receiving back items from insurance [*] Fixed a crash when abandoning raid on IoT night [*] Fixed a crash after extracting [*] Fixed the water particles going through some objects [*] Fixed Krtek dropping the wrong items sometimes [*] Fixed a mission saying kill 10 Fenix but requiring 15 [*] Fixed an issue where mines were not killing players in training [*] Fixed trigger discipline (finger not on trigger if it is not on the controllers trigger) [*] Fixed the “sell all” price being wrong when used with multiple items [*] Fixed mag palming not working with some variants of the same mag (skins) [*] Fixed some typos [*] Optimized saving [*] Optimizing the PSO progress bar on Quest [*] Optimized the gear [/list] [h3]🛠️ MAPS 🛠️[/h3] [b]Tutorial[/b] [list] [*] Added an option to skip chapters [*] Added new tutorials for the new mechanics (silencers and NRS) [/list] [b]Island of Tabor[/b] [list] [*] Fixed an issue where the doors would disappear from the side of labs and the player could see inside of labs [*] Smoothed the terrain [/list] [b]Matka Miest[/b] [list] [*] Changed the player count from 9 to 12 [*] Matka Miest Underground [*] Added the map [/list] [b]Silo[/b] [list] [*] Fixed walkable surface sounds [*] Fixed an exploit where you could push your head against some corners in Silo to see through the map [*] Fixed invisible colliders [/list] [b]Safe house[/b] [list] [*] Optimized safe house storage [/list] EDIT: [h3] Known Issues[/h3] [list] [*] Steam issues logging in with linked account [*] Oculus PCVR not able to get in [*] Height issue with automatic calibration (only a few affected) [*] kill volume was moved on a map so people get killed when walking there [/list] Hotfix in the works! [h2]🔥Hotfix notes version 0.7.0.4686.23391 🔥[/h2] [list] [*] Fixed the kill volume in Matka underground training (when going down the stairs to the old bunker) [*] Fixed an issue where the P90 could damage the player holding the weapon while shooting [*] Fixed being stuck on black screen when abandoning raid [*] Temporary fix for height calibration (we are working on a fix but we wanted something in before the weekend) [*] Improved equipping/un-equipping backpack and armors [/list]