Feb 8 Updates and Bug Fixes

DYSTORIA

Taking to the stars in this six-axis arcade shooter, your ship flips at every angle, tackling enemies and mazes in a race to be the best that humanity has to offer. Collect the orbs and blast your way through 360° of pure synthwave action. Upgrade your craft and make your mark as the top starfighter of all time.

Thank you so much to everyone who has been submitting bugs and suggestions. You guys rock, and we've been listening to everything you say and making changes based on your feedback. We've been working hard to hammer out the last of the little details before launch. Check it out! [H1]UPDATES:[/H1] -Abduction Cut Scene, now shows UFO joining up with the mothership. -Added Graphics options to menu -Added Keyboard and Gamepad remapping -Added Difficulty levels (easy, normal, hard, insanity) May need balancing -Added Time to level complete menu -Changed some player stats to percentages instead of fractions -Added soundfx to boss projectiles -Added new ship (Quadrex) -Balanced Ship Specs -Balanced weapons -Unlocked first 2 ships at beginning of game -Map view highlights ship, orbs, and exit locations. -Added beta testers to end credits [H1]FIXES:[/H1] -Issues with controller sensitivity in substation on New Game (only affects some systems - needs testing) -Bombs explode while game is paused -Using map view after entering exit portal caused "Ship Decoupled" and would fail the sector. -Mouse Icon shows up after dialogue in Boss level -Cutscene-Flickering light stayed on after arcade cab disappered -Substation Menu, launch button disappeared when tabbing back through ship select menu. -Wrong Nucleon and Enemy count in some sectors -Menu glitch allowed unlocking weapons without sufficient Nucleons. -Nexus Ship had wrong texture -Solterria 3 Camera didn't follow ship -Embryis 6 Laser field out of alignment -Grammar errors in some dialogue -Transporter out of alignment in Embryis 6