A 2D Ghost Hunting Game - Your are a Ghostist investigating a variety of places. Use your ears and smarts to identify the Type of Ghost you are dealing with - but don´t get yourself killed! And once you know what you are dealing with - banish the ghosts!
[img]{STEAM_CLAN_IMAGE}/39868648/5194b5fdd4ecbaf4a3a877cddd2266baa106e665.gif[/img]
Hello dear paranormal friends!
I know you have become great [b]ghostists[/b] on your journey through the betaphase of this game. Now it´s time to really get to work. There is a lot of new stuff here, so strap in:
[h1]What is new?[/h1]
[img]{STEAM_CLAN_IMAGE}/39868648/e8e2e481c97007e0d33b58c38f2a5f89c943e210.png[/img]
[list]
[*] added a new level
[*] added new control scheme
[*] rebalanced everything(but you beta testers get to keep your saves and all that money)
[*] changed the glowsticks a lot - they are now a toy ghosts enjoy to hate
[*] improved ghost hunting and wandering AI
[*] added statistics so you can keep track of your progress
[*] added upgrades to your base (earn 'em by doing a good job)
[*] added cheats for development but left them in for fun-try to find them!
[*] got real happy
[*] improved existing maps
[*] got the nicest betatesters in the world
[/list]
[h1]What got fixed?[/h1]
[list]
[*] had a talk with ghosts about their trips into walls(thanks corestrategy!)
[*] made the flashlight stop bending the laws of physics
[*] made the ghosts a little less snackish
[*] stopped the tutorial from invading missions(thanks michael and corestrategy!)
[*] got rid of the foggy indoors(thanks, yusuf!)
[/list]
[h1]What now?[/h1]
We´re very happy about this v1.0 release, every planned feature is now implemented. Now you, the community, can help to sculpt new ideas and give your feedback so more people can enjoy [b]Ghostist[/b] :)
If you have any problems don´t hesitate to contact us via Instagram or our Subreddit r/Ghostist.
There is one week left before release (2nd of March, next Tuesday), that should be enough time to discover and fix potential bugs.
Thanks for your support so far, you´re really what kept me going,
taxicomics