Pioneers,
Please enjoy these 2 smaller updates to help improve the AI and performance, among other things.
[h2]Farworld Pioneers v1.093[/h2]
[list]
[*] Added signs to construction/blueprints
[*] Blackman’s Murder Emporium now stocks the Turret
[*] Fixed missing error message when a construction site is not stable
[*] Fixed landing pad dropping extra materials when broken during dropship construction
[*] Fixed rare error that could happen when the dropship is destroyed partway through construction
[*] Fixed error related to Bee sounds
[*] Fixed issue that caused work orders to stall for a while after unsquadding a colonist
[*] Fixed positioning issues with new colonist task emotes
[*] Fixed issue that caused the crafting/research/sleep animated emotes to fail to display above colonists’ heads
[*] Fixed issue that prevented weaponsmiths from earning XP when crafting cleavers
[*] Fixed issue that allowed heatstroke and frostbite to be applied after death/downing, causing them to remain persistent
[*] Fixed issue that caused colonists revived by a medkit or another colonist to go down again immediately
[*] Fixed issue that caused incorrect notifications to show shortly after reloading a game
[*] Fixed issue that caused certain invisible blocks to appear after traveling
[/list]
[h2]Farworld Pioneers v1.092[/h2]
[list]
[*] Dramatically increased range of AI hauling and material searching to prevent characters from getting stranded after mining or executing faraway orders
[*] Performance improvement: Prevented FPS drop when NPCs are currently selected using the selection/squad tool
[*] Improved block replacement to also allow e.g. doors to replace wall blocks
[*] Fixed issue that caused freezing to set in too quickly
[*] Fixed issue that could cause NPCs to freeze in mid-air after mining a block underneath themselves
[*] Fixed issue that could cause the NPC task icon pixels to smear slightly
[*] Fixed issue that caused moving ghost NPCs to be visible in an incorrect position at times in multiplayer, especially after outrunning a moving NPC
[*] Fixed broken tooltip on skill/spec level in NPC profiles
[*] Fixed issue that caused an exception when a construction site completes in an unloaded area
[*] Fixed issue that caused an error when adding materials on construction sites
[*] Fixed issue that allowed certain blueprints to knock out furniture or facility blocks
[*] Fixed issue that caused the underground factory dungeon to become corrupted in multiplayer after reloading a game
[/list]
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Twitter: [url=https://twitter.com/FarworldPioneer?s=20]@FarworldPioneer[/url]
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Subreddit: [url=https://www.reddit.com/r/FarworldPioneers/]r/FarworldPioneers[/url]
Discord: [url=https://discord.gg/S23XuTqPaY]Farworld Pioneers Discord[/url]