Explore an open world, sci-fi sandbox – in PVP, PVE, and co-op. Build and manage colonies on alien planets, and recruit AI survivors with unique personalities and skills. Craft, build, mine, farm, or get your electric death rifle and say hello to your neighbors.
Pioneers,
Please enjoy these 2 smaller updates to help improve the AI and performance, among other things.
[h2]Farworld Pioneers v1.093[/h2]
[list]
[*] Added signs to construction/blueprints
[*] Blackman’s Murder Emporium now stocks the Turret
[*] Fixed missing error message when a construction site is not stable
[*] Fixed landing pad dropping extra materials when broken during dropship construction
[*] Fixed rare error that could happen when the dropship is destroyed partway through construction
[*] Fixed error related to Bee sounds
[*] Fixed issue that caused work orders to stall for a while after unsquadding a colonist
[*] Fixed positioning issues with new colonist task emotes
[*] Fixed issue that caused the crafting/research/sleep animated emotes to fail to display above colonists’ heads
[*] Fixed issue that prevented weaponsmiths from earning XP when crafting cleavers
[*] Fixed issue that allowed heatstroke and frostbite to be applied after death/downing, causing them to remain persistent
[*] Fixed issue that caused colonists revived by a medkit or another colonist to go down again immediately
[*] Fixed issue that caused incorrect notifications to show shortly after reloading a game
[*] Fixed issue that caused certain invisible blocks to appear after traveling
[/list]
[h2]Farworld Pioneers v1.092[/h2]
[list]
[*] Dramatically increased range of AI hauling and material searching to prevent characters from getting stranded after mining or executing faraway orders
[*] Performance improvement: Prevented FPS drop when NPCs are currently selected using the selection/squad tool
[*] Improved block replacement to also allow e.g. doors to replace wall blocks
[*] Fixed issue that caused freezing to set in too quickly
[*] Fixed issue that could cause NPCs to freeze in mid-air after mining a block underneath themselves
[*] Fixed issue that could cause the NPC task icon pixels to smear slightly
[*] Fixed issue that caused moving ghost NPCs to be visible in an incorrect position at times in multiplayer, especially after outrunning a moving NPC
[*] Fixed broken tooltip on skill/spec level in NPC profiles
[*] Fixed issue that caused an exception when a construction site completes in an unloaded area
[*] Fixed issue that caused an error when adding materials on construction sites
[*] Fixed issue that allowed certain blueprints to knock out furniture or facility blocks
[*] Fixed issue that caused the underground factory dungeon to become corrupted in multiplayer after reloading a game
[/list]
Please enjoy our other media platforms:
Twitter: [url=https://twitter.com/FarworldPioneer?s=20]@FarworldPioneer[/url]
Developer Twitter: [url=https://twitter.com/igloosoftgames]@igloosoftgames[/url]
Facebook: [url=https://www.facebook.com/FarworldPioneers]Farworld Facebook![/url]
Subreddit: [url=https://www.reddit.com/r/FarworldPioneers/]r/FarworldPioneers[/url]
Discord: [url=https://discord.gg/S23XuTqPaY]Farworld Pioneers Discord[/url]