Farworld Pioneers Version 1.092 to 1.093

Pioneers, Please enjoy these 2 smaller updates to help improve the AI and performance, among other things. [h2]Farworld Pioneers v1.093[/h2] [list] [*] Added signs to construction/blueprints [*] Blackman’s Murder Emporium now stocks the Turret [*] Fixed missing error message when a construction site is not stable [*] Fixed landing pad dropping extra materials when broken during dropship construction [*] Fixed rare error that could happen when the dropship is destroyed partway through construction [*] Fixed error related to Bee sounds [*] Fixed issue that caused work orders to stall for a while after unsquadding a colonist [*] Fixed positioning issues with new colonist task emotes [*] Fixed issue that caused the crafting/research/sleep animated emotes to fail to display above colonists’ heads [*] Fixed issue that prevented weaponsmiths from earning XP when crafting cleavers [*] Fixed issue that allowed heatstroke and frostbite to be applied after death/downing, causing them to remain persistent [*] Fixed issue that caused colonists revived by a medkit or another colonist to go down again immediately [*] Fixed issue that caused incorrect notifications to show shortly after reloading a game [*] Fixed issue that caused certain invisible blocks to appear after traveling [/list] [h2]Farworld Pioneers v1.092[/h2] [list] [*] Dramatically increased range of AI hauling and material searching to prevent characters from getting stranded after mining or executing faraway orders [*] Performance improvement: Prevented FPS drop when NPCs are currently selected using the selection/squad tool [*] Improved block replacement to also allow e.g. doors to replace wall blocks [*] Fixed issue that caused freezing to set in too quickly [*] Fixed issue that could cause NPCs to freeze in mid-air after mining a block underneath themselves [*] Fixed issue that could cause the NPC task icon pixels to smear slightly [*] Fixed issue that caused moving ghost NPCs to be visible in an incorrect position at times in multiplayer, especially after outrunning a moving NPC [*] Fixed broken tooltip on skill/spec level in NPC profiles [*] Fixed issue that caused an exception when a construction site completes in an unloaded area [*] Fixed issue that caused an error when adding materials on construction sites [*] Fixed issue that allowed certain blueprints to knock out furniture or facility blocks [*] Fixed issue that caused the underground factory dungeon to become corrupted in multiplayer after reloading a game [/list] Please enjoy our other media platforms: Twitter: [url=https://twitter.com/FarworldPioneer?s=20]@FarworldPioneer[/url] Developer Twitter: [url=https://twitter.com/igloosoftgames]@igloosoftgames[/url] Facebook: [url=https://www.facebook.com/FarworldPioneers]Farworld Facebook![/url] Subreddit: [url=https://www.reddit.com/r/FarworldPioneers/]r/FarworldPioneers[/url] Discord: [url=https://discord.gg/S23XuTqPaY]Farworld Pioneers Discord[/url]