Get ready for a logistic challenge in the new and even better Farm Manager 2021: Prologue! Plan your field work according to the seasons, look after the animals, take care of machines and staff satisfaction and react to the changing weather.
The first major patch to Farm Manager 2021: Prologue is here!
Below you will find the list of bug fixes, improvements and new solutions introduced to the game:
[list]
[*]Optimized the game, especially for low graphics quality
[*]Fixed a bug where the AI would always order all three fertilizers from the market instead of using the one the player has in the warehouse
[*]Added details to the model of the used potato digger
[*]Fixed a bug where the player could demolish the building during its renovation
[*]Fixed a bug that caused icons of the animals to disappear in the animal buildings if the player ordered more than 5 animals
[*]Fixed a bug where the “food” tab would not disappear after selling the animals in the animal buildings
[*]Objects that have no monthly upkeep cost (trees, flower boxes, fences) no longer generate a label with their cost at the end of the month
[*]Fixed a bug where the title of warning message regarding not having chosen type of food for the animals was not displayed properly in certain languages
[*]Fixed a bug where the player could block the progress in the campaign by building the parking in front of one of the abandoned reapers
[*]Fixed a bug where the description of training employees in the economy manager was not visible
[*]Changed the game logo on the menu screen
[*]Hovering over the speed options no longer displays a tooltip about the beginning of the winter, now the tooltip is displayed only when hovering over the date
[*]Fixed a bug where the car delivering animals would disappear instead of driving away after the delivery
[*]Turned off the possibility to rename the thrash piles and abandoned buildings
[*]Animals after the delivery are displayed in the correct order
[*]Fixed a bug where the fields would get stuck on “watering” status
[*]Fixed a bug where the organic fields would not yield the organic harvest
[*]Disabled possibility of buying goats too early in the tutorial
[*]The “Field” button becomes active in the tutorial after the player gets the proper task
[*]Fixed a bug where manual employees had their rakes disappear during the raking of the field
[*]Fixed a bug that caused cut down grass particles to stick out of the field’s borders
[*]Turned off the possibility of remapping select and cancel action in the controls settings
[*]Added a pop-out informing about having duplicated input key in the controls settings
[*]Values in the market are now rounded off
[*]Added a new feature: From now on you can hire and assign an employee to the building using just one button. This solution will help with the issue of the game AI “stealing” player’s freshly hired employees and sending them to do the tasks the players would not like them to do
[*]Fixed a bug that would display cut down grass piles on the oat fields
[*]Watering the field no longer increases the quality of the field. If the humidity level is too low, the quality of the field will decrease
[*]Fixed a bug where there was no limit of workers watering the fields in the greenhouses
[*]Fixed a bug where changing the variant of a decoration tree was too rapid
[*]Changed the behavior of employees, from now on the game AI will check more frequently if there is anything for the employee to do. Thanks to this change, the employees will no longer remain in a single place until their energy goes down instead of doing their duties
[*]Improved visibility of the organic label of tracked products
[*]Cars will no longer park one in another while delivering the products, the animals, or fixing the broken machines
[*]Added expandable warning icon to the details of the building (visible only, if there is a problem with the building)
[*]Fixed a bug that caused some of the tracked products to disappear after loading the saved game
[*]Added animation of production to Storage for silage
[*]Adjusted balance of the game: changed number of the products produced by cows, goats, and sheep, adjusted values of products in the milk processing plant, adjusted prices of products from the milk processing plant, improved harvest of oat and grass
[*]Adjusted speed of the time flow of the game, the game is now faster
[*]Improved warehouse logics – from now only the warehouses of the same type will have their capacity combined
[*]Added two sliders to machine window – the first one determines the level of desired renovation and the second one, which is available only when the player own mechanic’s garage determines the durability of the machine triggering mechanic’s repair
[*]Adjusted the position of road connection of mechanic’s garage
[/list]