A fighting game designed from the ground up to be so easy to control that even non-fighting game players can play it, yet deep enough to play in tournaments. Vibrant graphics and excellent online play.
We’ve updated the Fantasy Strike matchmaking servers with several fixes. These fixes are in effect right now and do not require players to download a patch (because they are all server-side fixes). Here’s what’s fixed:
--The server’s performance has been optimized, meaning it can handle more players without getting overloaded.
--Fixed several problems with the matchmaking algorithm that only arose with our new much higher number of players in the queue. It’s correct that if the server can’t find an opponent of similar skill level for you in casual play or player of the same league in ranked play that it will then expand its search. The problem is that, ironically, when a lot of players are in the queue it was much more likely to “expand the search” for no good reason. Now you will (on average) find much closer skill matches than you did since our free-to-play launch.
--When getting in the matchmaking queue, you will now have a minimum wait time of 7 seconds (rather than 0 seconds). This ensures the matchmaking process has a chance to run its course, rather than instantly give you an iffy skill match while other better matches just weren’t quite computed yet.
--Fixed a bug that could give you the same opponent over and over in the matchmaking queue, even when other suitable opponents were available.
--Fixed a bug that could cause the ping check with your opponents to fail. If you were the victim of this bug, you would likely get a bunch of bad 1-bar connections to opponents, even though opponents with much better connections were available.
--Fixed an issue with Friend TV (for Fantasy+ members) that caused it to often wrongly claim there are 0 available replays to watch.
--Fixed an issue where the server generated log files so big that it would eventually force the server to restart every few days, which then locked out matchmaking for a few minutes each time.
--Fixed the visual display of the double XP bonus for Fantasy+ members. These players really have been getting double XP all along (which helps characters get to level 20 so they can wear master costumes) but the score screen has been wrongly showing non-doubled XP values. Now the displayed XP is correctly doubled.