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It's been a very long time since this game got updated. That is because I thought the files were lost long ago. But, I managed to find them. This game is, in fact complete. But, I thought I'd give it one last kiss goodbye, like the rest of my SRPG games before I stop working on them for good.
Welcome to the final update of Falnarion Tactics.
-Here is what is new:
-Changed the font to something a lot more clearer.
-Severely buffed the sword; Dragon Slayer.
-Increased the durability of all weapons by 5.
-Added in a new side quest; Otherwordly.
-Added in two songs from the Euclyca OST; "At Odds" and "First Encounter"
-Added in the unit limit information for every side quest before departure.
-Added in a Utility Hammer (Allows you to repair your weapons).
You can find it in the item shop.
-Fixed the left over movement skill for all actions instead of just a few.
-Added in a Rewind Crystal. (Allows you to repeat some side quests).
You can find it in the item shop.
-Added in four new characters; Clairena and Haru (Aeloren Tactics).
Milo (Falnarion Tactics II) and Skaul (Tales of Beasteria).
-Added in Last Stand Mode which allows you to fight a variety of side quests
as a limited roaster (Mainly the cast of Inelda).
It is available at the start of a new game.
-Buffed Arestol and Momo's magic damage.
-Some classes have been buffed slightly. All mounted classes' movement has been
increased moderately.
-Luna and Charlotte now know the "Looting/Capture" skill.
-Fixed Erica not being able to be deployed in chapters 11 and 12.
-Chat boxes of characters who aren't speaking during chat will be blacked out,
to help understand who is currently speaking better. (Just like in Falnarion Tactics II).
-Removed various unused plugins and sadly removed the "Suspend" plugin as well.
This is in hopes that the random crashing that many people experience will now come
to an end and won't happen anymore.
-Fixed the inability to take screenshots through the Steam overlay.
*Oh and for the last damn time, this isn't RPG Maker. No RPG Maker has the capability of producing
a game like this. Also if it was RPG Maker, you could walk around freely in it.
Lastly, happy holidays to you and yours!