Fallout 4 VR | Update 1.1.31.0 [UPDATED]

The Vanishing of Ethan Carter

The Vanishing of Ethan Carter is a first-person story-driven mystery. Purchase this game to get both the original and the Unreal Engine 4 remaster called The Vanishing of Ethan Carter Redux.

Fallout 4 VR's latest update (version 1.1.31.0) is now available for everyone. If you run into any issues or have further feedback, let us know by commenting here, or by posting in our [url=https://bethesda.net/community/category/222/htc-vive] official forums [/url]. A full list of fixes and features can be viewed at the bottom of this post in our Patch Notes. Thank you for your continued feedback! [b]Fallout 4 VR Beta Update Version 1.1.31.0 Patch notes[/b] [b]New Features[/b] [list] [*]Added the following options to VR Settings: --->Adjust overall world scale to improve issues relating to height --->Invert Pip-Boy map scrolling --->“Minimal Power Armor HUD --->“Fixed Pip-Boy Size” [*]Added various performance and quality options. Some options will require a game restart. [/list] [b]Bug Fixes[/b] [list] [*]Scope support has been added [*]Improved V.A.T.S. targeting [*]Fixed crash occurring when transferring lots of items (e.g. “Transfer Junk” in Workshop) [*]Fixed rendering issues with stars and other sky objects [*]Fixed rendering issues that resulted in flickering lighting [*]Fixed rendering issue with the SteamVR controller models [*]Fixed notes sometimes having invisible text or being upside down [*]Fixed rendering issue with blurry hands and weapons when moving in Direct Movement mode [*]Fixed precipitation occlusion [*]Adjusted Pip-Boy and Power Armor HUD visuals [*]Menus that pause the game will no longer move with the HMD [*]Fixed issue with scrolling through crafting requirements when there were more than 5 requirements [*]Fixed an issue where log Holotapes wouldn’t play in Projected Pip-Boy mode [*]Fixed Pip-Boy and HUD color settings not saving after restart [*]Fixed the Blitz perk sometimes putting the player in unintended locations [*]Fixed the orientation of the player model when using the Barber or Facial Reconstruction NPCs. [*]Fixed the player occasionally not being in the right location when starting a new game [*]Fixed occasional crash fix when saving and loading [*]Add minimum distance requirement to enter scope mode with scoped weapons [*]Fixed occasional crash when doing "take all" from bodies [*]Reverted previous patch behavior regarding trigger pull sensitivity, except in scope view [*]Fixed shadows cast by parabolic lights [*]Fixed crash with some spawned particles while looking through scopes [*]Fixed issue with stars sometimes rendering in just the left eye [*]Fixed issue with some lights rendering in just the left eye [*]Fixed scale of recon markers while in scopes [*]Fixed scopes lagging behind when comfort sneaking [*]Fixed an issue with targeting heads in VATS [*]Fixed compass orientation while in Power Armor [*]Various other minor fixes and improvements [*]Deprecated Fallout4VRCustom.ini. Custom options should be placed in Fallout4Custom.ini [/list]