What you are about to do has not been approved by the Vatican. As a young priest, struggle against demons, insane cultists, and your own weakening faith in this pixel horror game inspired by the era of classic 8-bit gaming and the "Satanic Scare" of the 1980s.
[h2]BEHOLD! Faith v1.5 is here \o/[/h2]
[h3]Bringing with it a whole bunch of updates like...[/h3]
[img]{STEAM_CLAN_IMAGE}/36099340/86724e97a8ef6c0035be82e61f6d312d0925415e.jpg[/img]
[b]Skippable Cutscenes:[/b] Players can now hold down the space bar or the action button on their gamepad to skip virtually all rotoscoped cutscenes and most in-game conversations, making it easier to get back into boss fights, attempt speedruns, re-attempt Good Christian Boy achievement, etc.
[img]{STEAM_CLAN_IMAGE}/36099340/87477ecd1332b38a128a1cf0140e1e60c6bc3971.png[/img]
[b]More Consistent Demon Combat:[/b] Previously the game would manually turn off John’s cross at certain points during certain boss battles, requiring the player to un-press the space bar/action button and use the cross again. This was mostly during transitions between bosses’ various phases and was meant to encourage adaptive, strategic play. However it’s clear that players were just left confused why their cross stopped randomly working while holding the cross up, leading to frustration. This should make boss battles like Amy and Miriam (especially when it comes to keeping Father Garcia alive) a little easier
[img]{STEAM_CLAN_IMAGE}/36099340/699473ef5e6813fb4ad66682717d54f11f31d84e.jpg[/img]
[b]Audio and Texture Optimization:[/b] Duplicate/unnecessary audio files and texture images were removed. Some very large sprite images were downsized to fit better in texture pages. Players should get faster loading times for “hymns” during the bootup sequence and less delay when the game loads certain texture pages
[b]Skippable Long Notes:[/b] Players can press space bar/action button to skip to the bottom of long notes if they don’t feel like scrolling through them
[b]Go Back With Esc/B Button:[/b] Player can now press B on the gamepad (or esc on the keyboard) to instantly go back a screen when navigating menus
[b]STRETCH-O-RAMA Now Fits Retro Monitors:[/b] Fullscreen Stretch-o-rama now properly “fills” your display, whether it’s 4:3, 5:4 or ultrawide
[img]{STEAM_CLAN_IMAGE}/36099340/bc1cac22128855c9102c0a295a101dbd9752a17b.jpg[/img]
[b]DirectInput Gamepad Functionality:[/b] Added limited functionality for PlayStation DualSense and other dinput-style gamepads. Please note that rumble probably won’t work with these gamepads (it’s a GameMaker issue) and some buttons that the game doesn’t use might have unpredictable in-game effects
[b]Flashlight Visibility Adjustment:[/b] John’s sprite is now a little easier to see when using the flashlight!
[b]New animated cutscene:[/b] A brief animated cutscene has been added to one of the flashback sequences
And we've done all this because [b]FAITH IS LAUNCHING ON NINTENDO SWITCH![/b]
[previewyoutube=BsowESe_-S4;full][/previewyoutube]
[h3]When? NEXT WEEK!
Plus you can still order the physical edition [url=https://www.fangamer.com/collections/new-and-featured/products/faith-the-unholy-trinity-physical-game-nintendo-switch]from Fangamer![/url][/h3]
[url=https://www.fangamer.com/collections/new-and-featured/products/faith-the-unholy-trinity-physical-game-nintendo-switch][img]https://i.imgur.com/9nzXNJl.png[/img][/url]
[h3]What's next for [i]FAITH? [/i]
Faith in Japan! Faith translated into other languages! FAITH on Xbox and Playstation?! FAITH IN YOUR HOME BECAUSE YOU SIN TOO MUCH!
GARY KNOWS WHAT YOU DO, [i]SINNER.[/i]
BUT GARY LOVES YOU <3[/h3]
https://store.steampowered.com/app/1179080/FAITH_The_Unholy_Trinity/
[b]Full Changelog[/b]
[u]FAITH v1.5[/u]
TL:DR
[list]
[*] Nearly every animated cutscene and most in-game conversations are now skippable
[*] Boss battles no longer manually disable the cross at certain points
[*] Faster loading times for “hymns” and textures
[*] Player can now skip to the end of longer notes and go back in menus with a single button press
[*] Improved display compatibility on retro displays
[*] DirectInput gamepad functionality
[*] Improved appearance when using flashlight
[*] Improved accessibility when searching for Spindly Lady
[*] New animated cutscene
[*] Various crash and bug fixes and minor adjustments
[/list]
[u]Full Patch Notes[/u]
[b][u]Crash fixes[/u][/b]
Chapter 2:
[list]
[*] Fixed crash that sometimes happens after a thrall kills Garcia during phase 1 of the Miriam fight
[/list]
Chapter 3:
[list]
[*] Fixed crash to desktop that sometimes happens when reaching Chapter 3 in Marathon Mode
[*] Fixed crash to desktop if demon babies are left crawling around Mother after devouring her at the end of her boss fight
[*] Fixed rare freeze that happens if the game can’t find a good place to spawn John’s cross if he gets hit by Gary during his boss fight
[/list]
Survival:
[list]
[*] Various crash fixes due to all the demons interacting with each other in “Demoned” mode
[/list]
[u][b]Bug fixes[/b][/u]
Chapter 1:
[list]
[*] Fixed “nasus” text overlapping with dark gray informative text at the bottom of the pause menu
[/list]
Chapter 2:
[list]
[*] Fixed bug that causes the controller to rumble continuously during the secret ending cutscene of Chapter II Prologue
[*] Fixed bug that, in some cases, spawned an extra instance of the cross’ “holy” volume at the start of Chapter 2, resulting in the cross being twice as powerful as it should be throughout the Chapter
[*] Fixed bug that starts John out with the “auto-cross” glitch when loading their game at certain points of Chapter 2
[*] Fixed bug that made the Cemetery maze not resolve even after the player walked the correct path
[*] Fixed bug that didn’t properly save the “last room” global variable to the Chapter 2 save file
[*] Fixed bug in the Church that caused the controller to rumble continuously until the player pauses the game
[*] If Miriam morphs into a larger size in phase 1 of her boss fight, she will stay that way in phases 2 and 3
[*] Fixed coding error that checked for Chapter 1 ending 2 instead of Chapter 2 ending 2 when calculating the total number of Chapter 2 endings that the player has reached
[/list]
Chapter 3:
[list]
[*] Fixed bug where the game background changes to “Sutexii” when starting Chapter 3
[*] Fixed bug where John could walk behind the walls in Mother boss’ room
[*] Candles found throughout the apartment complex no longer appear lit when the player is supposed to be in total darkness (basement, camera sequence)
[*] Lisa no longer appears “damaged” while running away from the Alu boss fight room
[*] (Flashback 3) Fixed the color of John’s cross as it appears in the master bedroom mirror
[*] Entering the moon/chalice/bird/star puzzle room in the Daycare no longer resets the music if the music is currently playing
[*] Fixed draw depth bug when the chairs in the Garyland chair puzzle change position
[*] Fixed bug where Garyland audio files don’t load after the chair puzzle and completing Flashback 4
[*] Fixed Moloch room bug where the flame that appears in one hand after sacrificing a key will jump to the other hand if you exit and re-enter the room
[*] (Ending 2) Blood rain no longer appears in front of dialogue text boxes during certain cutscenes
[*] (Ending 3) Lightning flashes coming through through the windows of John’s house no longer stay permanently after quitting/dying and re-loading during the home invasion sequence
[/list]
Survival:
[list]
[*] John can no longer walk through the east and west walls in Amy’s (boss) room
[*] Fixed second Basement Demon fight where it was warping outside of the room boundaries during its “YOU CAN’T CATCH ME” phase
[*] Draw depth of giant gore pile outside of Tiffany’s fight now works properly
[*] Fixed bug where John could get stuck in a wall when moving from one Jeffrey room to the next
[*] Fixed visual and scripting bugs with the 3 “plagas” cultists when they are all running around trying to grab John with their tentacles
[*] Fixed bug where John’s “extra chances” during the Super Miriam fight would not reset to their full amount after dying and re-starting the fight
[*] Game now correctly keeps track of demons defeated (if any) during “Demoned” mode. Note that enemies that spawn indefinitely like Miriam’s thralls and the Malphas Acolytes will not count towards your demons defeated stat
[/list]
Misc:
[list]
[*] Added code properly shutting down Steam API functionality when the game ends
[*] Game now properly remembers the window size when switching from fullscreen to windowed
[*] Fixed certain backgrounds showing tiny white/green lines on the outer edges on some screens
[/list]
[u][b]Adjustments[/b][/u]
Chapter 1:
[list]
[*] If John dies to Amy during her first phase, they no longer have to hear their entire conversation again to restart the fight. Rather, they re-spawn at “SHE IS MINE, PRIEST”
[*] The GWOB (gun with one bullet) now correctly displays in the pause menu
[*] New save point added just before John grabs the gun and shoots the mirror a third and final time
[*] Added audio cues for the house front door and attic door opening
[/list]
Chapter 2:
[list]
[*] Church music now pauses during Spindly Lady fight
[*] If Rumble is enabled, the controller will now vibrate with each stab during Thrall stabbing cutscenes
[*] Pausing is now enabled during cutscene of John melting
[*] Added water drips to pipes in the Candy Tunnel
[*] Added heartbeat-style controller vibrations (if Rumble is enabled) when Peekaboo is close to John in the Candy Tunnel
[*] Toned down how much the gamepad vibrates during Miriam’s boss battle when she sneaks up behind you in her second phase
[/list]
Chapter 3:
[list]
[*] In the sequence where John is strapped to the gurney in the Clinic, it is now super obvious which curtain the player is supposed to hide behind
[*] The wait time to get the Clinic secret basement door to open has been reduced by half
[*] New save points added after John cleanses the ritual knife/ritual mask
[*] In the Lisa/Alu boss fight, Alu has slightly less influence over John if he possesses him and tries to get him to kill Lisa
[*] New audio cue plays if John successfully completes the steps needed to enter the Unseen World in the Apartments
[*] Bob Martin can now be repelled with the cross when he appears in the master bedroom mirror in a certain flashback
[*] Father Allred’s stole is added to the “opening the door” cutscene and it can now be found a short distance away from his body during a certain flashback sequence
[*] Adjusted speed of “Plagas” cultists from Garyland/outside the Crucible when they rush John’s position or try to get to either side of him to be a little slower
[*] (Ending 3) During the home invasion sequence, John must retrieve the item from the basement before he can leave out the front door
[/list]
Survival:
[list]
[*] “Are you sure” prompt now appears when starting a new Survival run
[*] Improvements to how ranks are calculated
[*] Big arcade-style flashing arrows now point John in the right direction after certain boss encounters
[/list]
Misc:
[list]
[*] The game window no longer constantly re-positions itself to the top-left corner of the screen during play
[*] Slowed down the rate at which the player can scroll through menus when holding down gamepad analog sticks
[*] It is now much easier for the player to toggle Chapter I Flashlight/Lantern modes on/off
[*] The borders of “closer look” images like the Michael polaroids and Clinic ultrasounds are now solid, matching the borders of dialogue text
[*] Added controller rumble for each stab of the “Thrall attack” cutscene
[*] Enabling/disabling demons can now only be done from the main menu configs screen (not from the pause menu)
[*] Screen says “end of chapter” instead of “game over” at the conclusion of Chapters I and II
[*] If the player has controller rumble enabled, cleansing objects will rumble the controller a bit when the little ghost thingy pops up
[*] Text of John’s comment about “fresh cheeseburgers” now matches the audio
[*] Improved the “Invertis” screen effect to more accurately represent inverted colors
[*] Added a tiny disclaimer to the game credits
[/list]