Faerie Afterlight Ver. 1.1.0 Out Now!

Faerie Afterlight

Embark on an enchanting adventure in this breathtaking 2D Metroidvania game inspired by the rich folklore of Indonesia. Control Kimo and Wispy as they seek to recover the Shards of Light. Manipulate terrain to solve puzzles, befriend the natives of Lumina, and take abilities from powerful titans.✨

Hello everyone! Firstly, we would like to thank everyone for the constructive feedback that people have provided and for the patience they have shown. We understand that many of you have been waiting for a patch and today we are glad to be share the latest update that has been rolled out with all of you. Below you can find the list of changes that have been made: [h3]Fixes[/h3] 1. Fixed a hitbox issue on The Hand in Taffy Reef that was causing strange sounds. 2. Fixed some hitboxes on spikes in Taffy Reef. 3. Fixed a specific hitbox in Taffy Reef that was allowing the player to move out of bounds. 4. Fixed some overlapping sprite layers in Taffy Reef. 5. Fixed a black screen issue that occurred when the player traveled from Sonata Glade to Taffy Reef and died from a spike near the gate. 6. Fixed a specific hitbox in Celeste Bathyal that was causing gems to get stuck after reading a cuneiform. 7. Fixed a specific hitbox in Celeste Bathyal that was preventing the player from jumping. 8. Fixed a specific hitboxes in Celeste Bathyal that was causing the player to get stuck. 9. Fixed some incorrect camera behavior on top of Celeste Bathyal after the player dies. 10. Fixed broken seam background in Sonata Glade 11. Fixed Kimo's water movement bug, which was causing Kimo to move in the wrong direction when the player pressed the Jump button. 12. Fixed a bug in which Wispy's interaction with the mini-boss in Sonata Glade was causing the game to soft lock. 13. Fixed misplaced water in Sonata Glade. 14. Fixed a bug that dropped the game to a very low FPS when the player dies. 15. Fixed inaccurate spike hitboxes in Polar Solium. 16. Fixed a bug that caused a soft lock when the player cancelled Kimi teleportation. 17. Fixed the issue that caused the music to continue playing after the chase in The Abyss. [h3]Changes/Improvements[/h3] 1. Improved the performance of background animations on Taffy Reef. 2. Added an aura around Kimo during the Kradyrev fight to improve visibility. 3. Allows switches in Sonata Glade to be activated with just one attack hit instead of 3-5. 4. Moved a diary to a safer location in Polar Solium. 5. Dialogue with bosses will be skipped after talking to them once. 6. Kimo can now attack immediately after performing an air jump. 7. Changed the text background during cutscenes to a darker color for improved visibility. We will continue to work on the game, so please keep the feedback coming. Being a small team, we might be slow, but we are steady. Again, thank you for your support! Cheers Clay Game Studios