[h1]Fadeout 1.26.01[/h1]
[h2]Live on Tuesday Feb 27th 2024[/h2]
[h3]Standout Additions:[/h3]
[list]
[*] Community Map "Refinery" Added, by Big Moth
[*] Community map "Outpost" Added, by Connorses
[*] Gwen rework
[*] Charlie rework
[/list]
[img]{STEAM_CLAN_IMAGE}/37598345/5fe9595d2b26ddf72e10aee8de298d6d97d40ea2.gif[/img]
[img]{STEAM_CLAN_IMAGE}/37598345/e5857ec1e6c1e34844910adff5def331ea5804c2.png[/img]
[h3]PVP Bots[/h3]
[list]
[*] Available on all maps
[*] 0 to 8 Bots option in server options
[*] Supports all gamemodes except Arena
[*] Bots randomly pick a character at the start of each round, and will continue as that character until next round
[/list]
[h1]Balance[/h1]
Long Shot:
+ Max Damage per pellet 7-> 8
+ Min damage per pellet 4-> 5
ALL CHARACTRERS:
Max scrap for all characters has been normalized to 200
Max Fuel for all character has been normalized to 200
Abigail:
+ Turret Health 45 -> 55
+ Turret Activation Time 1.5 to 0.2 Seconds
Dalton
- Starting Rifle Ammo: 10 -> 3
+ Max ammo is unchanged (10)
Hemlock
- Claws hitbox duration 0.4 -> 0.2 (no more backswing)
+ Hitbox radius 40 -> 50 units
+ Swing cooldown 0.8 -> 0.65 seconds
Blaise
- Fire resist 100% -> 0%
+ Fire DoT immunity
+ Barrel's flight time can be (intentionally) extended by shooting it, and is easier to do now
- Removed the 50/50 Explosive/Fire hybrid damage
+ Blaise barrel is now 100% fire damage
- Max damage is set to 80 damage (Previous max was infinite)
(Remember, fire tick afterward still does 8 damage 3 times (totalling 24 damage, making this a 1 hit KO on most characters provided they dont heal)
+ Barrel can now be aimed further UP (Before it was locked to 35 degrees upward) Chooses the highest angle between 35 degrees and your upward camera angle
+ Spiked Bat can now hit back ANY projectiles. (Chakram, Rocket Launcher, TNT, Sweeper, Arrows, Etc)
+ Hit back projectiles become yours
+ Barrel explosion leaves behind a soot cloud on the ground
Gwen
+ New skin: Tansy Geargrit
[img]{STEAM_CLAN_IMAGE}/37598345/92b83d51335511c5e4718d68db384be47833120f.png[/img]
[h1]GWEN REWORK[/h1]
+ Base Energy Regen 2 -> 10 per second
- Earth Buff, 30% to 20% damage reduction
+ Fire Buff, 10% damage buff to 15%
+ Fire DoT, 3 damage to 5 damage per second
- Fire DoT, 10 second duration to 6 second
• Lightning
+ Reworked to a new ability...
- Self buff version only regenerates 10 energy per second (Normally 40 for allies)
+ NEW: Becomes a burst release shot-gun blast of electricity "palpatine" cone, dealing 16 to 30 damage (Depending on charge time), Tripling if the target is Airborne (Distance off the ground, not just jumping)
• Fire (gwen, self only)
- Self damage taken debuff to offset its power
- 15% extra damage taken while active
• Earth (gwen, self only)
+ Undo part of the nerf 15% -> 30% reduction in damage taken
- Damage dealt by gwen is reduced by 30% while active
• Air
+ Movement speed Increased from 50% to 75% bonus
[h1]CHARLIE REWORK[/h1]
Charlie:
- Damage Mitagation rework 80-20 to 50-50
- Meaning she takes 50% of all damage up front, and only delays 50% now instead of delaying 80%
+ Holding Flag penalty changed from 150% damage to 100% damage taken (Normal)
+ Max Health 150 -> 160
Staff Slam
- Energy Cost 50 -> 100
- Trace Duration 0.4 to 0.2 (Hitbox lifetime) Solving some lingering hitbox issues
+ Damage 55 -> 65
- Kick removed
+ Flying Claws (Throwing stars) added
Charge to rapid release 4 throwing stars dealing 1 to 3 damage each (Higher damage up close)
Dealing 10 times damage the lower the health of your target
Costs 50 Scrap to charge, letting her throw it 4 times before having to collect more scrap
Shooting the claws in mid-air causes charlie to be sent backward
Knock-Out Punch
- Cost changed from 100 to 120 energy
+ Damage 65 to 80
Chi-Launch
- Cost 20 -> 50
+ Cooldown 2 to 1.75
+ Damage 25 to 50