Fadeout 1.26.01 - PVP Bots, 2 New Maps +More - Feb 27th!

[h1]Fadeout 1.26.01[/h1] [h2]Live on Tuesday Feb 27th 2024[/h2] [h3]Standout Additions:[/h3] [list] [*] Community Map "Refinery" Added, by Big Moth [*] Community map "Outpost" Added, by Connorses [*] Gwen rework [*] Charlie rework [/list] [img]{STEAM_CLAN_IMAGE}/37598345/5fe9595d2b26ddf72e10aee8de298d6d97d40ea2.gif[/img] [img]{STEAM_CLAN_IMAGE}/37598345/e5857ec1e6c1e34844910adff5def331ea5804c2.png[/img] [h3]PVP Bots[/h3] [list] [*] Available on all maps [*] 0 to 8 Bots option in server options [*] Supports all gamemodes except Arena [*] Bots randomly pick a character at the start of each round, and will continue as that character until next round [/list] [h1]Balance[/h1] Long Shot: + Max Damage per pellet 7-> 8 + Min damage per pellet 4-> 5 ALL CHARACTRERS: Max scrap for all characters has been normalized to 200 Max Fuel for all character has been normalized to 200 Abigail: + Turret Health 45 -> 55 + Turret Activation Time 1.5 to 0.2 Seconds Dalton - Starting Rifle Ammo: 10 -> 3 + Max ammo is unchanged (10) Hemlock - Claws hitbox duration 0.4 -> 0.2 (no more backswing) + Hitbox radius 40 -> 50 units + Swing cooldown 0.8 -> 0.65 seconds Blaise - Fire resist 100% -> 0% + Fire DoT immunity + Barrel's flight time can be (intentionally) extended by shooting it, and is easier to do now - Removed the 50/50 Explosive/Fire hybrid damage + Blaise barrel is now 100% fire damage - Max damage is set to 80 damage (Previous max was infinite) (Remember, fire tick afterward still does 8 damage 3 times (totalling 24 damage, making this a 1 hit KO on most characters provided they dont heal) + Barrel can now be aimed further UP (Before it was locked to 35 degrees upward) Chooses the highest angle between 35 degrees and your upward camera angle + Spiked Bat can now hit back ANY projectiles. (Chakram, Rocket Launcher, TNT, Sweeper, Arrows, Etc) + Hit back projectiles become yours + Barrel explosion leaves behind a soot cloud on the ground Gwen + New skin: Tansy Geargrit [img]{STEAM_CLAN_IMAGE}/37598345/92b83d51335511c5e4718d68db384be47833120f.png[/img] [h1]GWEN REWORK[/h1] + Base Energy Regen 2 -> 10 per second - Earth Buff, 30% to 20% damage reduction + Fire Buff, 10% damage buff to 15% + Fire DoT, 3 damage to 5 damage per second - Fire DoT, 10 second duration to 6 second • Lightning + Reworked to a new ability... - Self buff version only regenerates 10 energy per second (Normally 40 for allies) + NEW: Becomes a burst release shot-gun blast of electricity "palpatine" cone, dealing 16 to 30 damage (Depending on charge time), Tripling if the target is Airborne (Distance off the ground, not just jumping) • Fire (gwen, self only) - Self damage taken debuff to offset its power - 15% extra damage taken while active • Earth (gwen, self only) + Undo part of the nerf 15% -> 30% reduction in damage taken - Damage dealt by gwen is reduced by 30% while active • Air + Movement speed Increased from 50% to 75% bonus [h1]CHARLIE REWORK[/h1] Charlie: - Damage Mitagation rework 80-20 to 50-50 - Meaning she takes 50% of all damage up front, and only delays 50% now instead of delaying 80% + Holding Flag penalty changed from 150% damage to 100% damage taken (Normal) + Max Health 150 -> 160 Staff Slam - Energy Cost 50 -> 100 - Trace Duration 0.4 to 0.2 (Hitbox lifetime) Solving some lingering hitbox issues + Damage 55 -> 65 - Kick removed + Flying Claws (Throwing stars) added Charge to rapid release 4 throwing stars dealing 1 to 3 damage each (Higher damage up close) Dealing 10 times damage the lower the health of your target Costs 50 Scrap to charge, letting her throw it 4 times before having to collect more scrap Shooting the claws in mid-air causes charlie to be sent backward Knock-Out Punch - Cost changed from 100 to 120 energy + Damage 65 to 80 Chi-Launch - Cost 20 -> 50 + Cooldown 2 to 1.75 + Damage 25 to 50