Fablecraft v0.22 Patch Notes - Location pinging, Fablecraft Plus, & more

Greetings, Mages! 👋🧙‍♂️ The latest version of Fablecraft, v0.22, is live, and it delivers online play features to improve the Fablecraft experience, more Homebrew Battlemap tools, and the introduction of Fablecraft Plus. We'll cover the big items before diving into the complete patch notes below. Let’s begin. [h2]Fablecraft Plus: What’s included?[/h2] We’re officially rolling out Fablecraft Plus, the subscription tier of Fablecraft that’s perfect for GMs looking to homebrew up a storm in our platform. The base game will, of course, remain free. Fablecraft Plus unlocks more Homebrew potential and lets our most dedicated players support Fablecraft and gain access to a growing list of features. Here’s the current list of features available in the free version of Fablecraft Basic alongside what players get with Fablecraft Plus. [img]{STEAM_CLAN_IMAGE}/43115458/c330d84940d8136bd979b6c204511c17d34bc05b.png[/img] As a Plus member, you’ll unlock 2GB of cloud storage space alongside unlimited Heroes, Hosted Campaigns, and Custom Characters. Fablecraft Plus will cost $3.99 per month, and we intend to grow its offerings over time. Only the GM needs to subscribe to take advantage of these offerings; Fablecraft Basic is all your players need to join your games. [h2]Homebrew Battlemaps Version 2[/h2] We introduced Homebrew Battlemaps to Fablecraft at the end of 2024, but they arrived with the promise of rapid improvement. With v0.22.0, we’re supporting two of the most common requests for custom battlemaps: Non-walkable Squares and importing from external map makers. [h3]Draw non-walkable terrain and walls[/h3] Designating walls and terrain that can be walked on is exceptionally easy in Fablecraft. Use the Homebrew Battlemap’s terrain tools to make quick work of traversable definitions, as seen in the screenshot below. [img]{STEAM_CLAN_IMAGE}/43115458/450f54051d86aebad8b3c9c76ec2efc30d2bd56a.png[/img] Here’s a tip: while using the Non-walkable Squares, Walls, or Eraser tool, hold down the space bar to toggle map movement. This makes drawing and map panning much easier. [h3]Importing from third-party applications[/h3] Let’s say you use tools like Dungeon Scrawl or Dungeon Alchemist to build your maps and want to bring those top-down wonders into Fablecraft. In the video below, our own David Hohusen demonstrates how importing map data from third-party applications works. [previewyoutube=QPn6hEUBvL4;full][/previewyoutube] The tl;dw? If your map maker can spit out a flat image and a .json file with floor data, you should be able to import it directly into Fablecraft. That import should automatically inherit any wall or floor data you created in the third-party tool We know some folks use tools that create .vtt data, and we’re looking into that for a future release. If it’s standardized enough, we might be able to make it work! Stay tuned. [h2]React with emoji[/h2] What about when you want to react to something happening in-game, but your camera’s turned off or it’s on but your facial expression isn’t enough? You can now react with a set of in-game emoji. It’s fast, it’s easy, and it’s effective. Here are the emoji included. [img]{STEAM_CLAN_IMAGE}/43115458/8ef6b2325c51086a87f1e73255eb85f5f9b5e72e.png[/img] [h2]Location Pinging is here[/h2] Folks have wanted to ping locations in scenes to call the attentions of players and GMs since Fablecraft launched into closed beta, and we’re ready to deliver our solution. Want to point something out? Hit the emote button, select ping mode, select your emoji and start calling attention. Like so… [img]{STEAM_CLAN_IMAGE}/43115458/92311f629df53b7bc9a8c4c6c0bea734e7d12ce0.gif[/img] [img]{STEAM_CLAN_IMAGE}/43115458/fe655f5e9de4bd31b637d2e9a2fb5659bfc3511e.png[/img] Let’s get into the patch notes. [h1]The Complete Tales of Fablecraft v0.22.0 Patch Notes[/h1] [h3]Features[/h3] [list] [*] Fablecraft Plus launches for $3.99 per month. This subscription service unlocks unlimited heroes, unlimited campaigns, unlimited custom characters, and 2GB of cloud storage. [*] If your subscription lapses, you’ll be able to choose which uploaded and created assets you keep and which become inaccessible. We’ll freeze those inaccessible assets, though; they’ll be waiting for you if you ever return. [*] Homebrew Battlemaps version two arrives, too. GMs can now draw Non-walkable Squares, designate walls, and import battlemaps from third-party map-making tools. [*] Let the emoji do the reacting for you with our new in-game emote system. Showcase your surprise or utter panic, regardless of your mic or camera, as your fellow adventurers make another poor decision. [*] We’ve also introduced location pinging to Fablecraft. You can ping with the emoji we’ve added, too, lending a little extra spice to pointing things out to your friends. [*] We added a nighttime variant to the Tipsy Pearl’s Back and Front Deck Battlemap, me mateys. [*] The Brawler and Storyteller Collections are now available on Steam. [/list] [h3]Bug Fixes[/h3] [list] [*] We’ve made improvements to the voice chat volume issues some users encountered during play. [*] We fixed a bug that caused some custom environments to save improperly. [*] We fixed a bug that caused GMs’ cursors to stick as arrows after right-clicking on NPCs in the Characters Tray. [/list] [h3]Known Issues[/h3] [list] [*] Pings on the left side and when the right side tray is open might sometimes be hidden or look funny. [*] In 3-6-person campaigns with normal video, the bottom players might not see their emotes (or displays) when their panel is open, but their location pings will still show up! [*] If the Game Master (GM) leaves the battlemap mid-game, everyone else might get a one-way ticket back to the Story Scene. [*] AOE splash damage and NPCs moving with their AOE damage can currently phase through walls like ghosts. [*] Walking toward walls sometimes makes your character take a strange scenic route thanks to some odd pathing. [*] Ability tooltips and descriptions won’t show in combat if it’s not your turn or if the ability is on cooldown. [*] The Crystalize visual effect (VFX) now appears on both the hero casting it and their target. Twice the sparkle. [*] Some consumables only work in the Combat Scene. Using them in the Story Scene? Not so much—unless the GM gives the thumbs up! [*] Updating your Hero Portrait inside a campaign doesn’t always sync across all player views. [*] Linux users (who we don't officially support quite yet) might need to turn off all animations to see static scenes and backdrops. [*] Homebrew environment and battlemap videos can take up to 90 seconds to load. While you're waiting, you might see a white or black screen if you're not the GM. [*] The Game Log in older campaigns might go poof during sessions. [*] Windows users might experience a "quiet" period for the first 3-5 seconds after turning on their mic, but hang tight—it fixes itself. [*] Older campaigns with tons of activity might get an "Error Syncing Campaign" popup, making them unplayable. If this happens, don’t delete your campaign! Message our team on Discord or email us right away. You can email us at support -at- riftweaver.com. [*] Players may experience squished video feeds when they use external cameras. [/list]