External Visions update and sale

External Visions

An artistic metroidvania with a classic NES era gameplay, taking the player through the life of an average man escaping his depression in a partly imaginary world he created around him. Fight more than 60 enemy types and 5 bosses, uncover more than 160 areas and unlock all powers and items.

Together with the current sale we're publishing this major update, which contains fixes, improvements and additions based on your feedback and comments as well as our judgment for making the game better. Thanks a lot to all users who take the time and give us feedback to improve the game! More updates will follow The last update of External Visions includes the following changes: (v1.10) -Redesigned the puzzle in sewers to something less frustrating. This includes both parts of the puzzle (hint and main puzzle) -The sewers area is now locked at the beginning of the game as it is not intended to be visited as early. The key is found in another level in the mid-game. (Note for users that already have completed sewers: If you already have been past the puzzle the door will be unlocked as if you had taken the key and used it there. For the rest it will be locked) -Redesigned components of the graffiti puzzle. This includes better dialogues, better relation with the rest story, changes to the puzzle room and combination. -Improved various dialogues of NPCs so they better fit with the story and explain more. Added some new dialogues as well. -Remade the NPC named 'Rick'. Instead of using a wall of text at the very beginning of the game he is found in each level separately. His dialogues where rewritten as well and talks about bosses before and after beating them -Tweaked item prices and adjusted the overpowered gas potion to something more balanced -Visual updates to various areas and some enemies and slight level terrain improvements -Added opened versions to the chest icons in the map view. Now you can see which chests have been opened in areas -Fixed and improved the quests related to Blake the artist. Now it's not possible to get stuck at Blake not receiving the package and the dialogues are better to explain the story with it -Improved the waterfall puzzle in the Warehouse area with some extra dialogues -Fixed some NPCs that stayed in place even after they should have disappeared according to the events in-game -Fixed some small other glitches and made some minor stability improvements