[b][h1]New Content:[/h1][/b]
[list]
[*] Level Fun Added: Explore the Crazy twists and turns in the Happiest place In the Backrooms :)
[*] RUN FOR YOUR LIFE ADDED: Test your reflexes in the most thrilling and Fast Level
[*] Level 94 Added: Uncover the secrets hidden these Massive Lands, can you find the way out?
[*] 3 New Entities Added: Encounter and interact with three new enemies, each with unique behaviors.
[*]The Prologue was Entirely Redone to make it more compact and interesting, taking you directly to action.
[*]Level 0 was remade to be more maze-like and interesting, puzzles were revamped and the ambience was improved, we ask everyone to try the start of the game again for a new and improved experience
[*] The game was entirely optimized, from start to finish to guarantee a more stable experience
[/list]
[b][h1]Gameplay Enhancements:[/h1][/b]
[list]
[*] Crouch: Enjoy a more natural crouch animation (I know it was strange)
[*] Spectator Mode: Players can now spectate others while waiting for respawn!
[*] Enhanced Flashlight: Improved range and intensity, with a new battery usage system to manage, the movement was also improved to be more natural.
[*] AI Rework: Enemy AI has been thoroughly redone for a smarter and more challenging experience, an unique and interesting behavior was added to them! (Beware, the SkinStealer now really steals your Skin)
[/list]
[b][h1]System Improvements:[/h1][/b]
[list]
[*] Voice Chat Added to Room Creation
[*] Multiplayer Footsteps: Every surface now has unique footstep sounds in multiplayer mode.
[*] Falling Damage Calibration: Reduced falling damage to enhance gameplay fluidity.
[*] No more spawning a backpack when inventory is empty.
[*] Improved synchronization for Water Level Puzzle in the poolrooms.
[*] Voice Chat Settings: Added an option to choose your microphone in the settings menu
[*] Optimized Habitable Zones: Heavily optimized zones for better performance.
[*] Changed the Portal system from the prologue to use the same as the Hotel which is much more optimized
[/list]
[h1][b]Quality of Life Improvements:[/b][/h1]
[list]
[*] Unique Footsteps: Added distinct footstep sounds for each tile type.
[*] Players can no longer drink almond water when at full health to prevent resource waste.
[*] Added hand animations for drinking almond water and a better arm model for holding the flashlight.
[*] The Death System had some improvements to be made more reliable
[/list]
[b][h1]Community Features:[/h1][/b]
[list]
[*] Bug Report System: Players can now report bugs or send suggestions directly through the game by pressing F8 (Please do It, we'll make sure to have bugs fixed as soon as possible!)
[*] You can also send your suggestions in the bug report system! We'll be happy to read every single one of them to improve the game.
[*] Bugs will be fixed as soon as the report comes so send any you find! :D
[/list]
[b][h1]Bug Fixes: [/h1][/b]
[list]
[*] Addressed critical bugs in the Hotel networking.
[*] The bug that stopped one of the players (usually the host) to load the DarkPoolrooms when coming from the Poolrooms has been fixed.
[*] Fixed problems related to the SkinStealer as the AI was entirely redone.
[*] Fixed problems with various puzzles that sometimes wouldn't sync correctly.
[*] Fixed problems that made some players fall from the map
[*] Code from most puzzles was redone, stopping most of the known bugs!
[*] Of course, new bugs were added :(
[/list]