Explore a New Chapter and Massive Enhancements

[b][h1]New Content:[/h1][/b] [list] [*] Level Fun Added: Explore the Crazy twists and turns in the Happiest place In the Backrooms :) [*] RUN FOR YOUR LIFE ADDED: Test your reflexes in the most thrilling and Fast Level [*] Level 94 Added: Uncover the secrets hidden these Massive Lands, can you find the way out? [*] 3 New Entities Added: Encounter and interact with three new enemies, each with unique behaviors. [*]The Prologue was Entirely Redone to make it more compact and interesting, taking you directly to action. [*]Level 0 was remade to be more maze-like and interesting, puzzles were revamped and the ambience was improved, we ask everyone to try the start of the game again for a new and improved experience [*] The game was entirely optimized, from start to finish to guarantee a more stable experience [/list] [b][h1]Gameplay Enhancements:[/h1][/b] [list] [*] Crouch: Enjoy a more natural crouch animation (I know it was strange) [*] Spectator Mode: Players can now spectate others while waiting for respawn! [*] Enhanced Flashlight: Improved range and intensity, with a new battery usage system to manage, the movement was also improved to be more natural. [*] AI Rework: Enemy AI has been thoroughly redone for a smarter and more challenging experience, an unique and interesting behavior was added to them! (Beware, the SkinStealer now really steals your Skin) [/list] [b][h1]System Improvements:[/h1][/b] [list] [*] Voice Chat Added to Room Creation [*] Multiplayer Footsteps: Every surface now has unique footstep sounds in multiplayer mode. [*] Falling Damage Calibration: Reduced falling damage to enhance gameplay fluidity. [*] No more spawning a backpack when inventory is empty. [*] Improved synchronization for Water Level Puzzle in the poolrooms. [*] Voice Chat Settings: Added an option to choose your microphone in the settings menu [*] Optimized Habitable Zones: Heavily optimized zones for better performance. [*] Changed the Portal system from the prologue to use the same as the Hotel which is much more optimized [/list] [h1][b]Quality of Life Improvements:[/b][/h1] [list] [*] Unique Footsteps: Added distinct footstep sounds for each tile type. [*] Players can no longer drink almond water when at full health to prevent resource waste. [*] Added hand animations for drinking almond water and a better arm model for holding the flashlight. [*] The Death System had some improvements to be made more reliable [/list] [b][h1]Community Features:[/h1][/b] [list] [*] Bug Report System: Players can now report bugs or send suggestions directly through the game by pressing F8 (Please do It, we'll make sure to have bugs fixed as soon as possible!) [*] You can also send your suggestions in the bug report system! We'll be happy to read every single one of them to improve the game. [*] Bugs will be fixed as soon as the report comes so send any you find! :D [/list] [b][h1]Bug Fixes: [/h1][/b] [list] [*] Addressed critical bugs in the Hotel networking. [*] The bug that stopped one of the players (usually the host) to load the DarkPoolrooms when coming from the Poolrooms has been fixed. [*] Fixed problems related to the SkinStealer as the AI was entirely redone. [*] Fixed problems with various puzzles that sometimes wouldn't sync correctly. [*] Fixed problems that made some players fall from the map [*] Code from most puzzles was redone, stopping most of the known bugs! [*] Of course, new bugs were added :( [/list]