Experimental Update (New Zombies | Military Base | Terrain Barrier Breakthrough)

Survive the Nights

Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity & strategy. Secure a structure or roam free, the choice is yours. Gameplay focuses on realistic survival, post zombie infestation. Prepare during the day for nightfall. How many nights will you survive?

Today we’ll be releasing the new 1.30 build on our Experimental branch. Come check out some exciting new additions along with a few needed fixes! There’s loads to talk about and we’ll save the majority of that for the upcoming default blog. Check the changelog below for a list of exactly what has gone into 1.30. We have been busy, quite busy actually. I’m sure some of you have noticed the large land mass off the northeast corner of Black Island. When we released the last update we teased an army base and we’ve been cracking along developing our brand new POI. [u][b]How to get into experimental branch:[/b][/u] [olist] [*] Open Steam and go to your games library. [*] Right click on STN and select "Properties" [*] Navigate to the "Betas" tab and select "experimental" in the drop down menu. [*] Close the properties window. [*] You will find a single experimental server titled EXPERIMENTAL_SERVER. Join this for some testing. [/olist] [h3]Military Base[/h3] [img]https://i.imgur.com/NohabxI.png[/img] You’ll notice a massive new chunk of land to the northeast, along with an updated map. The military base is massive, containing both an above and below ground facility. [h3]New Zombies[/h3] Players will find multiple military-based zombie types with varying difficulties. Along with ‘regular’ military zeds (stronger than civilian zeds) you will now also encounter more heavily armored, tank-style zombies. This expands on several possibilities when it comes to points of interest and player/team-created scenarios. [img]https://i.imgur.com/TwcGvSf.jpg[/img] [i]Gas mask zombie[/i] [img]https://i.imgur.com/9IQ8XXk.jpg[/img] [i]Zombie tank[/i] [h3]Patch Notes - Experimental Update[/h3] [b]Zombies[/b] [list] [*] Added new zombie variants [list] [*] Soldiers [*] Soldier tank [*] Police officers [*] Swat [*] Inmates [/list] [*] Added functionality for zombies to have clothing items like helmets, gasmasks and bullet proof vests. [*] Zombies now drop location/type specific loot. [*] Fixed headshot reactions [/list] [b]Player[/b] [list] [*] Fixed the /stuck command [*] Added system for detecting when the player is stuck. So they can be informed of the /stuck command. [/list] [b]Assets[/b] [list] [*] Added over 80 new military and tunnel network assets. [*] Added new zombie variant. [*] Added zombie clothing items. [/list] [b]UI[/b] [list] [*] New map design [*] New images in the loading sequence [/list] [b]Performance[/b] [list] [*] Reduced Ram usage by 2-3gb’s [*] Fixed issue which caused steam to think files need to be reacquired. [/list] [b]Admin[/b] [list] [*] Added toggle options to the admin window for spawning zombies by type. [*] Fixed server errors when killing command spawned AI. [/list] [h3]Links[/h3] Discord: https://discord.gg/survivethenights Patreon: https://patreon.com/a2zinteractive Changelog: https://changelog.survivethenights.net Twitter: https://twitter.com/STNgame Facebook: https://www.facebook.com/STNgame YouTube: https://www.youtube.com/a2zinteractive Website: https://www.survivethenights.net Merch: https://teespring.com/stores/a2zinteractive