Experimental Branch Patch Notes 16/09/2018

Intelligent Design: An Evolutionary Sandbox

A toy ecosystem with fully simulated genetics and evolution. Will you tinker with DNA or sit back, relax, and see if life finds a way?

I just pushed out a patch for the experimental branch, as ever we would love you hear your feedback either here or in our [url=https://discord.me/pillbugint]discord[/url]. Thanks to everyone posting screenshots of the new stuff in the steam community, it really helps us with design! [list] [*] Revamped tutorial - Changed wording to reflect new controls, removed voice-over, made the tutorial button driven. [*]Added tool tips to some buttons, these can be disabled in the options menu [*]Changed the fire effect and behaviour [*]Moved the starting position of the radar on Map 1 [*]Buttons are now highlighted red when selected [/list] [h1]But wait, there's more...[/h1] After finishing off this patch I had an idea how to optimise memory management in the game. After a hard day's coding I've implemented it and pushed out a patch. Everyone should notice some significant performance increases with the current version - let me know how it goes!