A toy ecosystem with fully simulated genetics and evolution. Will you tinker with DNA or sit back, relax, and see if life finds a way?
I just pushed out a patch for the experimental branch, as ever we would love you hear your feedback either here or in our [url=https://discord.me/pillbugint]discord[/url]. Thanks to everyone posting screenshots of the new stuff in the steam community, it really helps us with design!
[list]
[*] Revamped tutorial - Changed wording to reflect new controls, removed voice-over, made the tutorial button driven.
[*]Added tool tips to some buttons, these can be disabled in the options menu
[*]Changed the fire effect and behaviour
[*]Moved the starting position of the radar on Map 1
[*]Buttons are now highlighted red when selected
[/list]
[h1]But wait, there's more...[/h1]
After finishing off this patch I had an idea how to optimise memory management in the game. After a hard day's coding I've implemented it and pushed out a patch. Everyone should notice some significant performance increases with the current version - let me know how it goes!