Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world around them.
Greetings players! The newest patch ([b]0.20.7[/b]) is now live on all platforms [u][b]on the experimental branch[/b][/u]. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3][list]
[*] Fixed several crash occurrences.
[*] Fixed the issue where the settler's job priorities would all turn to 5 when that settler went on a caravan.
[*] Fixed the issue that allowed a settler to be owner of two rooms.
[*] Fixed the issue where the selection panel in Prisoners tab wouldn’t update for strip and release toggles.[/list]
[h3]Quality of Life improvements[/h3]
Releasing prisoner procedure is functional now: [list]
[*] Settler will rope prisoners and take them outside to an area that can get to the edge of the map.
[*] The prisoner will go to the edge of the map and disappear, resulting in a friendliness bonus towards their faction (unless that faction is permanently hostile).
[*] All other prisoners get a positive mood effector applied to them when this happens.[/list]
[h3]Known issues:[/h3][list]
[*] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
[*] Organizing hanging event doesn't work.
[*] Some items are missing icons and localization values.
[*] Player-triggered events don't have sound effects
[*] Settlers will not refuel torches without floor/ground beneath them.
[*] Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.[/list]
[b]DISCLAIMERS: [/b]
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the [url=https://steamcommunity.com/app/1029780/discussions/3/]experimental bug subforum[/url] for reporting experimental issues. If you want more dynamic/direct communication - head over to [url=https://discord.gg/goingmedieval]our Discord server[/url]. Even though we might not reply, we are reading everything. Thank you!
[url=https://store.steampowered.com/developer/foxyvoxel][i][b]Foxy Voxel[/b][/i][/url]