Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world around them.
Greetings players! The newest patch ([b]0.20.3[/b]) is now live on all platforms [u][b]on the experimental branch[/b][/u]. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3][list]
[*] Fixed several crash occurrences.
[*] Fixed the issue where bards and settlers upon loading would appear as stuck during the feast, even when the event has ended/was canceled.
[*] Fixed the issue where Player Triggered Events would end before properly starting.
[*] Fixed the issue where drafted settlers were not able to stand on some floors.
[*] Fixed the issue where buildings wouldn’t be destroyed if part of the ground they are positioned on was destroyed. This issue caused stairs to appear as present, but not functional.
[*] Fixed the issue where floors appeared as shiny (wet) even if they were under roof while raining.
[*] Fixed the issue where the ground would lose texture during rain.
[*] Fixed the issue where in some situations braziers would lack on/off control and resource customization.
[*] Fixed the issue where if you tried to customize allowed items on the armor rack and then deselected the rack and selected it again - it would clear what you customized.
[*] Fixed the issue where shelves were missing allow/forbid buttons.
[*] Fixed the issue that occurred when it's night and you send a settler to a caravan. If at that point you would save the game and load it, that settler which should form a caravan would go to sleep and never wake up.
[*] Fixed the issue where water wouldn’t go through wicker doors, grated doors and floors.
[*] Fixed the issue where the game allowed for a roof to be placed in the ground.
[/list]
[h3]Quality of Life improvements[/h3][list]
[*] Events that were ended/canceled during the gathering phase end without penalty.
[*] Placement of ladders and stairs directly below ground voxels is forbidden.[/list]
[h3]Known issues:[/h3][list]
[*] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
[*] ‘Research available’ message does not appear until you reload the game.
[*] Floor isn’t allowed to be placed on the beam of one width, citing ‘being far from the stable structure’.
[*] Opening almanac links does not work from the building selection UI.
[*] Some items are missing icons and localization values.
[*] Tooltip is missing when hovering over perks, backgrounds and pseudonyms, when trying to add new ones in advanced character customization.
[*] Player-triggered events don't have sound effects
[*] Settlers will not refuel torches without floor/ground beneath them.
[*] Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.[/list]
[b]DISCLAIMERS: [/b]
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the [url=https://steamcommunity.com/app/1029780/discussions/3/]experimental bug subforum[/url] for reporting experimental issues. If you want more dynamic/direct communication - head over to [url=https://discord.gg/goingmedieval]our Discord server[/url]. Even though we might not reply, we are reading everything. Thank you!
[url=https://store.steampowered.com/developer/foxyvoxel][i][b]Foxy Voxel[/b][/i][/url]