Experimental Branch Patch 0.2.1.0

Experimental Version 0.2.1.0 Patch Notes Dwarves! A new update is live now on the experimental branch! [img]{STEAM_CLAN_IMAGE}/35141000/12af192bf1306dd249e6dd0a4f786d427a45c2be.png[/img] [b]Features:[/b] New game improvements [list] [*] Lots of ways to customize your game. [*] Colony and Mountain name are generated, and can be changed. [*] Mountain name is now the seed for the game. [*] Option to choose map size. [*] Option to combat challenge level. [Note, not currently enabled.] [*] Revamped tutorial screens. [/list] Save game improvements [list] [*] Temporary folders from saving game are now cleaned up afterwards. [*] 'Time Played' and 'Colony Lifetime' are now shown in savegame list [*] Saves now shows last modified time and colony name. [*] Added image preview when loading saves. [*] Save game list can be sorted in various ways. [*] Saves are now ordered by last modified time per default. [/list] Screenshots [list] [*] 'Print screen' button will now save a screenshot .png file in the 'tdtd/screenshot' folder [*] Shift + 'Print screen' button will now save a screenshot .png file in the "tdtd/screenshot" folder, but with UI disabled [*] Control + "Print screen" button will now save a screenshot .png file in the "tdtd/screenshot" folder, but with only UI [*] New Biome Region modifiers: Craggy, Dark, Dreary, Eerie, Invigorating, Pleasant, Trodden, Well Lit. [*] New Talents: Beast of Burden, Bright Like a Diamond, Eagle Eye, Exquisite Palate, Founding Member, Heart of Steel, Nibbler, Rock Solid, Smelting Tactics. [/list] [b]Performance:[/b] Optimized character UI [b]Tweaks:[/b] AI [list] [*] Creatures can now drop a bit shorter, and jump a bit farther up. This means that whenever dwarves go to pick mushrooms, they'll find their way back. [*] Dwarves will no longer look for refill items - mushrooms - in Unexplored areas of the map. [*] Creatures who fall into a fluid will be slowed down, reducing falling damage to potentially zero. A fancy effect has been added! [*] Creatures who fall will grab ahold of ledges, reducing their chances of falling to bad places. [*] Creatures idling near other creatures will move away from them. This results in less doomstacks outside lairs, as the the enemies guarding it will be more spread out nearby. [*] Combatants will use a more generous range when actually checking to see if they hit, resulting in fewer swing-and-a-miss. [*] Combatants will switch target if a better one is found, resulting in MORE VISCERAL COMBAT and LESS BENNY HILL. [*] Falling damage has been increased substantially, but is currently capped so as to not be fatal. [/list] UI [list] [*] Command tooltip moved to bottom right corner. [*] Crafting UI scales to the full height of the screen. [*] DWARF attributes show their corresponding Favorite Professions. [*] Improved map tooltip in various ways. Now shows fluids and the Biome Region's modifiers. [*] Many new icons. [*] Move-to command now has a custom cursor. The cursor is now shown when a dwarf is selected, making it more clear that you can give individual move orders to dwarves. [*] Pressing TAB in a craft UI now switches between tabs. [*] Version number is now always shown in debug and experimental builds.[/list][list] [*] It is now possible to move the camera with the mouse when in command mode. [*] The starting Dawnlit Caverns Biome Region does not get any biome modifiers. [*] When crafting an item, the input items are now first removed from the inventory, giving space to the new item. Results in fewer Granite Blocks being spewed on the ground. [/list] [b]Bug fixes:[/b] AI [list] [*] Combatants cooldown to re-evaluate targets was only reduced in the brief moment in time between two attacks. [*] Dwarves can now walk down properly next to Scaffold stairs. Yet another case of the insidious Vinkel Volt fixed! [*] Dwarves will now lie down after loading a game, if they are unconscious. [*] Goblin animations fixed. [*] Movement fix for sometimes getting stuck after stopping a movement behavior early. [*] Orders should not be able to overwrite already existing layer data. Previously, placing a new stairs order could cause nearby places to not be reachable. [*] Recruits will now get random talents matching their current level. [/list] UI [list] [*] Camera will no longer fall all the way to the Underworld after interacting with the action menu. [*] Fix for overflowing text in Dwarfelopedia new tutorial event. [*] Opening and closing menu now unpauses the game. [*] The 'Base Production Value' column in the character UI now works as described, ignoring the items in the toolbelt. [*] The 'Stranded Dwarves' alert will no longer count Dwarves who are falling. [*] Cave Missions would sometimes not properly evaluate their conditions upon start, causing them to be done and not done at the same time. [*] Dwelling and Cook House room layouts no longer has vestigial layout bump. [*] Fixed bug where drill animation stopped working after load. [*] Fixed footprint for dwarf statue. [*] Mushroom swig uses any shroom. [*] The same random generator instance should now always be used. [/list] [b]Crash fixes:[/b] [list] [*] Correct cursor used for weird DPI scalings. [*] Fixed crash when clicking alerts just as they disappeared. [/list] Enjoy!