Experimental Version 0.2.1.0 Patch Notes
Dwarves!
A new update is live now on the experimental branch!
[img]{STEAM_CLAN_IMAGE}/35141000/12af192bf1306dd249e6dd0a4f786d427a45c2be.png[/img]
[b]Features:[/b]
New game improvements
[list]
[*] Lots of ways to customize your game.
[*] Colony and Mountain name are generated, and can be changed.
[*] Mountain name is now the seed for the game.
[*] Option to choose map size.
[*] Option to combat challenge level. [Note, not currently enabled.]
[*] Revamped tutorial screens.
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Save game improvements
[list]
[*] Temporary folders from saving game are now cleaned up afterwards.
[*] 'Time Played' and 'Colony Lifetime' are now shown in savegame list
[*] Saves now shows last modified time and colony name.
[*] Added image preview when loading saves.
[*] Save game list can be sorted in various ways.
[*] Saves are now ordered by last modified time per default.
[/list]
Screenshots
[list]
[*] 'Print screen' button will now save a screenshot .png file in the 'tdtd/screenshot' folder
[*] Shift + 'Print screen' button will now save a screenshot .png file in the "tdtd/screenshot" folder, but with UI disabled
[*] Control + "Print screen" button will now save a screenshot .png file in the "tdtd/screenshot" folder, but with only UI
[*] New Biome Region modifiers: Craggy, Dark, Dreary, Eerie, Invigorating, Pleasant, Trodden, Well Lit.
[*] New Talents: Beast of Burden, Bright Like a Diamond, Eagle Eye, Exquisite Palate, Founding Member, Heart of Steel, Nibbler, Rock Solid, Smelting Tactics.
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[b]Performance:[/b]
Optimized character UI
[b]Tweaks:[/b]
AI
[list]
[*] Creatures can now drop a bit shorter, and jump a bit farther up. This means that whenever dwarves go to pick mushrooms, they'll find their way back.
[*] Dwarves will no longer look for refill items - mushrooms - in Unexplored areas of the map.
[*] Creatures who fall into a fluid will be slowed down, reducing falling damage to potentially zero. A fancy effect has been added!
[*] Creatures who fall will grab ahold of ledges, reducing their chances of falling to bad places.
[*] Creatures idling near other creatures will move away from them. This results in less doomstacks outside lairs, as the the enemies guarding it will be more spread out nearby.
[*] Combatants will use a more generous range when actually checking to see if they hit, resulting in fewer swing-and-a-miss.
[*] Combatants will switch target if a better one is found, resulting in MORE VISCERAL COMBAT and LESS BENNY HILL.
[*] Falling damage has been increased substantially, but is currently capped so as to not be fatal.
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UI
[list]
[*] Command tooltip moved to bottom right corner.
[*] Crafting UI scales to the full height of the screen.
[*] DWARF attributes show their corresponding Favorite Professions.
[*] Improved map tooltip in various ways. Now shows fluids and the Biome Region's modifiers.
[*] Many new icons.
[*] Move-to command now has a custom cursor. The cursor is now shown when a dwarf is selected, making it more clear that you can give individual move orders to dwarves.
[*] Pressing TAB in a craft UI now switches between tabs.
[*] Version number is now always shown in debug and experimental builds.[/list][list]
[*] It is now possible to move the camera with the mouse when in command mode.
[*] The starting Dawnlit Caverns Biome Region does not get any biome modifiers.
[*] When crafting an item, the input items are now first removed from the inventory, giving space to the new item. Results in fewer Granite Blocks being spewed on the ground.
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[b]Bug fixes:[/b]
AI
[list]
[*] Combatants cooldown to re-evaluate targets was only reduced in the brief moment in time between two attacks.
[*] Dwarves can now walk down properly next to Scaffold stairs. Yet another case of the insidious Vinkel Volt fixed!
[*] Dwarves will now lie down after loading a game, if they are unconscious.
[*] Goblin animations fixed.
[*] Movement fix for sometimes getting stuck after stopping a movement behavior early.
[*] Orders should not be able to overwrite already existing layer data. Previously, placing a new stairs order could cause nearby places to not be reachable.
[*] Recruits will now get random talents matching their current level.
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UI
[list]
[*] Camera will no longer fall all the way to the Underworld after interacting with the action menu.
[*] Fix for overflowing text in Dwarfelopedia new tutorial event.
[*] Opening and closing menu now unpauses the game.
[*] The 'Base Production Value' column in the character UI now works as described, ignoring the items in the toolbelt.
[*] The 'Stranded Dwarves' alert will no longer count Dwarves who are falling.
[*] Cave Missions would sometimes not properly evaluate their conditions upon start, causing them to be done and not done at the same time.
[*] Dwelling and Cook House room layouts no longer has vestigial layout bump.
[*] Fixed bug where drill animation stopped working after load.
[*] Fixed footprint for dwarf statue.
[*] Mushroom swig uses any shroom.
[*] The same random generator instance should now always be used.
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[b]Crash fixes:[/b]
[list]
[*] Correct cursor used for weird DPI scalings.
[*] Fixed crash when clicking alerts just as they disappeared.
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Enjoy!