Exocolonist Patch #3 (version 2716) changelog!

I Was a Teenage Exocolonist

Spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony.

I Was a Teenage Exocolonist [b]Patch #3[/b], version 2716 (March 16) is up now on Steam! This build restores some accidentally lost content, adds custom cursors, fixes issues with equipment bonuses and some statuses, and a bunch more small issues and typos. [list] [*] store hogs in save files and offer to restore if Groundhogs.json corrupt [*] improve loading an age 11+ game in a demo version [*] custom cursors, can be disabled via settings, bigger on 4k [*] better fix for cards getting stuck [*] redirecting thumper now adds to defense one time [*] immediately skip current card challenge when you disable it via tutorial [*] show card art and text in controller tooltips that include both [*] strip exoscript markup from all user-entered names [*] fix starting the game in controller mode with no controller plugged in [*] fix hitting home with H hotkey while entering name if input box loses focus [*] fix feedback menu truncating jankily after 13 lines [*] fix tooltips disappearing too fast when using mouse and keyboard together [*] fix steam deck tutorial where it says "click" so we can finally be verified [*] fix disabling past lives with negative checks [*] fix WAKE UP font being huge sometimes [*] fix medallion and other gear bonuses that should only be on the first round [*] fix becoming enlightened after first or second perk with gear skill bonuses [*] fix fillbars not showing changes when gear bonuses push skill over 100 [*] fix autosaving when returning from an expedition before the date changes [*] fix showing -15 when you have net +0 skill change and gear equipped [*] fix calm and starving statuses not affecting skill changes [*] fix not showing skill bonus info in bubble tooltip when net is +0 [*] fix remove incrementMonth to keep from skipping important events [*] fix opening credits menu during ending doesn't let you close it again [*] fix upgrading hopeye [*] fix missing skill card sub-events for vace/rex/nomi/sym [*] fix old sol not saying interesting things about many endings [*] a regular helping of narrative fixes and typos [/list] Another giant thank you to everyone who reported bugs from inside the game's feedback menu! I couldn't have found these without you! ːexoflexː - Sarah