Exo Rally Championship is the galaxy’s most dangerous off-road racing event - remote, unexplored, extreme exoplanetary rally. Master a brutally realistic racing simulation and fight for every second gained on your quest to become a champion.
We’ve got another Exo Rally update for you! Let’s get into it.
[h1]Additional Game Modes[/h1]
Exo Rally Championship has procedurally generated stages - which make drone surveys and reactionary driving very important skills - but sometimes you want to compete against other players on the same stage. We’ve added some (in-world) sponsored events where players can compete for the fastest times:
[b]Daily Sprint Stage[/b] - for those looking for a fast race (estimated 1 - 2 minute stage)
[b]Daily Endurance Stage[/b] - try and keep it together over a guaranteed long stage for the fastest time (estimated 8 - 12 minute stage)
[b]Daily Ironman Stage[/b] - players only get a single chance at this stage, so make sure to use all 3 minutes of survey drone time to plan your route!
[img]{STEAM_CLAN_IMAGE}/44238168/d76f3e44f938207938586b8c64262024e88960c7.png[/img]
A full rally event forces players to approach it differently to a single stage. The key is balancing your tires and rover’s damage over 7 stages. To that end, we’ve also added:
[b]Weekly Rally[/b] - race the same 7 stages as other players and see who can finish with the fastest time when all is said and done.
All of our new events have competitive leaderboards:
[img]{STEAM_CLAN_IMAGE}/44238168/84213dfbccf8fcb53a77aedfb9e4267a79c5ead7.png[/img]
[h1]Damage[/h1]
We’re always trying to balance rover damage so it feels more predictable, and we’ve taken another step in this direction. A single impact can mean death for your driver (if it’s hard enough of course), but avoid that and damage is sure to accumulate over time. During a Rally, you will be forced to make some hard choices on which parts to repair and which you think you can deal with.
We’ve also added breakable headlights - good luck driving through a thick fog in the dead of night without them!
[img]{STEAM_CLAN_IMAGE}/44238168/6b3ef5cd9a10822562b2b9948dfe9594b4ab8638.png[/img]
[h1]What happened to muh Tires![/h1]
We’ve added tire punctures and tire pressure. Hit a sharp rock too hard and you might get a tire puncture, the pressure draining slowly over time. Eventually your tire may detach completely, leaving you driving on a wheel rim only!
[img]{STEAM_CLAN_IMAGE}/44238168/36f07df8029f5466d1156d780b6bbdc35e991a8f.png[/img]
[h1]Pitch Ladder[/h1]
In Exo Rally you’ll flip your car a lot. Seriously. It’s a very important thing to know when you’re upside down, as is just how steep the hill you’re trying to climb might be, so we’ve added a pitch ladder to the HUD:
[img]{STEAM_CLAN_IMAGE}/44238168/8f8a7906a8cea24908733d9f98e9e03d1ce83fc4.png[/img]
[h1]Stage Seeds[/h1]
We talked a bit about our procedural stages above, but another thing to mention is we’ve refined how one of the seed characters work and given players complete control over the length of the stage. If you like a certain stage but think it’s too short, all you need to do is change one character in the seed and you’ll get a much longer version (and vice versa)
[img]{STEAM_CLAN_IMAGE}/44238168/4cb81e0079acfb20642dba6cd89b156f63e05439.png[/img]
We’re also now storing your most recent and your most played seeds so you’ll never forget your favourite stages.