A strange signal... an alien craft... an interplanetary, gravity-defying journey through space and time.
Well here we are, that probably fleeting moment where we're happily finished but there's still yet to be any bug reports or negative reviews posted haha. For now, I can happily say Exo One is OUT NOW!
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I truly hope you'll enjoy playing Exo One! I know it's not perfect but one of my biggest goals has always been to create a unique game unlike anything else you've played, and I think I've succeeded there to some extent at the very least! I was lucky enough through developing Exo One to take inspiration from some of my favourite games, films, tv-shows and create my own unique thing. I love sci-fi and space - I grew up watching Star Trek with my brother, then battling him for the PC so we could play whatever the latest game was we were hopelessly addicted to. So to create a planet hopping sci-fi space adventure with my own story, art, sounds and game mechanics feels pretttty great.
I want to say thanks to my wife and business partner Nic, there wasn't much in the game or business decisions I didn't run past her. Thanks so much to Rhys Lindsay for creating what I believe is honestly the perfect soundtrack for Exo One, and for being my version control person, and listening and raging with me at everything that went wrong during development on an almost daily basis (also thanks to Nic for this one, I raged a lot, game dev is hard!!). Thanks to Dave Kazi for taking on all those technical fiddly UI/settings things I'm terrible at and chopping off probably at least a year off Exo One's dev time. Many thanks to Future Friends and Alex Fairwood in particular for being an amazing publisher, for making my crazy 5 year journey worthwhile financially, and just for being great fun to hang out with on a daily basis. It would not have been half as fun, and the game wouldn't have been as good without y’all.
Last but not least, thanks so much to you, and all of my backers, who kept me on my toes, supported me and encouraged me till the end!
Let me know what you think! I'll be hanging around on Discord when I can, hopefully not completely swamped with bugs! If you want to help me out around launch, Steam reviews, shares on social media and telling your friends about the game are all greatly appreciated!
Catch you all again for a post-launch update, hopefully it's somewhat smooth sailing!
Best Regards,
Jay