Embark on a captivating journey in Evolings! This minimalistic turn-based roguelike lets you face hordes of evil monsters by recruiting a team of deadly yet cute creatures. With challenges and a unique experience in each playthrough, Evolings offers a captivating fusion of strategy and charm.
[h1]Hello Evolings Players! π€[/h1]
We've been listening and working on all the feedback that you've given us since last weeks release of Evolings. It's been a really amazing launch and we're so happy to see people falling in love with all of the Evolings.
Today we're releasing a small patch addressing some of the major issues that people have come across in our first release. A lot of the features like "Sacrifice" and "Snake Oil" have been removed from this current build of the game. We intend to bring them back in a future update where they will be reworked, we hope this solves some of the immeidate issues with difficulty scaling in Evolings.
[h2]Balancing Updates[/h2]
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[*] Updated: Spirit Bond can be broken by freezing or putting asleep the owner of the bond.
[*] Updated: Spirit Bond is broken when the owner of the bond looses a flame (mainly Night Hag).
[*] Updated: Evoling AI only ever uses "reignite" once.
[*] Updated: Act One Boss power reduced by ~20%.
[*] Updated: The Sacrifice is removed from the game until properly reworked.
[*] Updated: "Snake Oil" is removed from the game until properly reworked. When continuing a run that had this item, a mystery box is granted instead.
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[h2]UI Updates[/h2]
[list]
[*] Updated: Extra information is now toggled on [Alt] instead of shown on holding [Alt].
[*] Updated: Extra information target arrows are now displayed in the color of their respective element.
[*] Updated: When selecting a new Evoling, the selected Evoling's move descriptions are showing.
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Thank you so much for your continued support, please join our discord to give more feedback π
- SΓΈrb and Super Rare Originals