Evolings Patch 1.0.8 now live!

Evolings

Embark on a captivating journey in Evolings! This minimalistic turn-based roguelike lets you face hordes of evil monsters by recruiting a team of deadly yet cute creatures. With challenges and a unique experience in each playthrough, Evolings offers a captivating fusion of strategy and charm.

[h1]Hello Evolings Players! πŸ€—[/h1] We've been listening and working on all the feedback that you've given us since last weeks release of Evolings. It's been a really amazing launch and we're so happy to see people falling in love with all of the Evolings. Today we're releasing a small patch addressing some of the major issues that people have come across in our first release. A lot of the features like "Sacrifice" and "Snake Oil" have been removed from this current build of the game. We intend to bring them back in a future update where they will be reworked, we hope this solves some of the immeidate issues with difficulty scaling in Evolings. [h2]Balancing Updates[/h2] [list] [*] Updated: Spirit Bond can be broken by freezing or putting asleep the owner of the bond. [*] Updated: Spirit Bond is broken when the owner of the bond looses a flame (mainly Night Hag). [*] Updated: Evoling AI only ever uses "reignite" once. [*] Updated: Act One Boss power reduced by ~20%. [*] Updated: The Sacrifice is removed from the game until properly reworked. [*] Updated: "Snake Oil" is removed from the game until properly reworked. When continuing a run that had this item, a mystery box is granted instead. [/list] [h2]UI Updates[/h2] [list] [*] Updated: Extra information is now toggled on [Alt] instead of shown on holding [Alt]. [*] Updated: Extra information target arrows are now displayed in the color of their respective element. [*] Updated: When selecting a new Evoling, the selected Evoling's move descriptions are showing. [/list] Thank you so much for your continued support, please join our discord to give more feedback πŸ‘‡ - SΓΈrb and Super Rare Originals