Evil Genius 2: Dev Update

Evil Genius 2: World Domination

A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!

It’s Red Ivan Appreciation Week. It must, surely, be time for another Developer Update for Evil Genius 2: World Domination! The Evil Genius 2 development team are continuing the hard work here at Rebellion. We’ve got eyes on a lot of your feedback, and we are also work closely with the Community team to know where to focus our efforts. [img]{STEAM_CLAN_IMAGE}/35214975/205840ee7b1401e7da98ea16e12c6282119ed8c6.gif[/img] As such, Rich Edwards and our design team are taking another look at Sandbox Mode to give you some of the features that you’ve been missing and further flexibility when testing your fiendish lair design. Expanding the available options to include Henchmen and Loot is one pillar of these changes, allowing those who just want to build the nicest looking lair to let their inner interior decorator out to play. We also know some of you want to test your trap set-ups against various teams of agents, so finding ways to bring them to your lair consistently is also on the cards. Large scale remodelling of your Evil Lair can require a lot of clicking, so we’re looking at extra hotkeys for common operations and we know we still haven’t quite hit the sweet spot for trap networks, so some further balance changes are coming soon for traps. We continue to look into tuning IRIS notifications and we’ve made some small improvements to the “inactive region” messaging on the world map to try and make them easier to spot. We have, unfortunately, had to give a fairly hefty buff to one of the Super Agents, but adjustments to the henchmen who didn’t quite measure up after our last pass might make up for your anguish! Finally, we’re really happy that you’re all enjoying the free Pyro Pack. Back when we first revealed EG2 and people commented it looked a bit like Team Fortress we couldn’t imagine getting to play in Valve’s sandbox, so the team had a lot of fun building them. [img]{STEAM_CLAN_IMAGE}/35214975/79b310c8deacff2364d26455acfa2760fe77cda2.gif[/img] We're glad you’re all getting so much enjoyment out of watching your enemies, and sometimes your Lair, burn to the ground. It’s almost like having the old Red Ivan back again! I wonder what the older, wiser Red Ivan would say? “Look, Mishka! Look at the fireworks!” Until next time, keep sending us your feedback, and thank you for your support of Evil Genius 2.