There is no mouse cursor in Evertried. You control everything with the keyboard, from the hops and scythe attacks of your cute otherworldly hero, to the settings in the pause menu. It's a strange omission but one that is representative of the feeling this roguelike evokes throughout your time climbing its purgatorial tower of baddies. That is to say, a feeling that there's something important missing. In fact, there seems to be a lot missing from this tile-based timewaster, small touches that could have given its solid foundation the polish it needed to excel.