Events Demo – October 16, 2025 Update & Patch Notes

[p]Thanks to a ton of feedback, there has been some significant changes made in the upcoming demo build. [/p][p][b]Report System Rework[/b][/p][list][*][p]The [b]Reporting System[/b] has been reworked to avoid further confusion about how it functions. It will now always send a report type of [i]good[/i] or [i]bad[/i] (no more “empty clicks,” a.k.a. LMB not reporting) when sending a report request (LMB).[/p][p]Previously, it was assumed that reports could only be sent if there was an [b]active anomaly[/b], which was never the case.[/p][p]The original system was intentionally a bit more complex and confusing, but I’ve simplified it for peace of mind. [i](Sorry for the headache!)[/i][/p][/*][/list][p][/p][p][b]Training / Tutorial Changes[/b][/p][list][*][p]The [b]Training / Tutorial[/b] level has received a [b]drastic nerf[/b] to make it easier for players to complete.[/p][/*][*][p]A new option now appears during the “[b]Begin Training?[/b]” prompt and when clicking on “[b]Select Location[/b]” that lets you [b]skip training[/b] entirely if you haven’t completed it yet. You’ll still receive the rewards as if you had finished training.[/p][/*][*][p]Additional minor fixes and adjustments.[/p][/*][/list][p][/p][p][b]New Player Hints[/b][/p][list][*][p]After completing or skipping the [b]Training / Tutorial[/b], players will now receive a one-time [b]hint prompt[/b] explaining how to access the in-game [b]Shop[/b].[/p][p]This was added to help players who missed the README instructions or forgot how to reach it. You can always open the README file on your desktop anytime.[/p][/*][/list][p][/p][p][b]Threat Spawn Timers & Grace Period[/b][/p][list][*][p]Increased the [b]initial grace period[/b] before threats begin spawning by [b]50% on Easy[/b] and [b]30% on Hard[/b]. This gives players more time to get familiar with the [b]normal layout [/b]of everything.[/p][/*][*][p]Increased the [b]Threat Spawn delay range[/b] by [b]40% on Easy[/b] and [b]25% on Hard[/b] to make pacing more manageable across difficulties.[/p][/*][/list][p][/p][p][b]Bug Fixes[/b][/p][list][*][p][b]Apartments level (Hard difficulty)[/b] – Fixed a minor bug with the [b]Fusebox System[/b] where array data wasn’t consistently selecting and triggering switches, often showing all switches as green (turned on). The system should now correctly disable randomly selected switches. [i](RIP master switch-only flippers)[/i][/p][/*][*][p]Additional minor bug fixes.[/p][/*][/list][p][/p][p][b]Thank you for checking out the demo![/b] If you encounter any further issues, feel free to reach out and let me know.[/p]