Eternamine 1 year anniversary | Update 2.1 released!

Hey everyone! Today is the day of Eternamines 1 year anniversary since release. To celebrate, a content update, Eternamine 2.1 has been released :) [h1][b]Content[/b][/h1] [h2]Collection event[/h2] Collection events are here! Every other month, a new NPC will appear and encourage you to collect a special currency (by mining & defeating enemies), this currency can be traded for items. Make sure to spend them during the month however as he will leave at the end of it. [h2]Lobby customization[/h2] You can now customize the lobby in various ways. Setting up flags, changing the NPC stands as well as changing the seasons/general appearance of the lobby. [h2]New skills[/h2] Added 9 new skills to the skill tree [h2]New abilities[/h2] Added 2 new abilities. Pickaxe-throw and life-trade [h2]New achievements[/h2] Added 26 new Achievements (one for each standard mine) [h1][b]QOL[/b][/h1] [list] [*] You can now multi-buy ancient upgrades [*] Added a "claim all" button for achievements [*] Added a "inventory full" lock to the shop, blocking you from purchasing items that can't fit [*] Hid the rarity distribution panel/upgrade in MineLock games (since all rarities are equal in MineLock) [*] Added an "warning" panel to Steam related panels when Steam is not initialized [*] Added a "max particles" setting [/list] [h1][b]Bugs/Changes[/b][/h1] [list] [*] Fixed a bug where the bag upgrade skill had a near-zero procc chance [*] Fixed an issue where certain particles would render above UI elements [*] Fixed an issue where rarities could be set below 0% [*] Fixed an issue where you could dash out of dungeons/dark mines [*] Your pets will now periodically express themselves [*] Added a boss health bar to the dungeons [*] The "Shockwave" ability now deals more damage the closer to the point-of-impact an enemy is [/list] Thank you all for playing Eternamine, your support of this game means a ton! Now let's look forward to another year of updates :)