Hey everyone! Today is the day of Eternamines 1 year anniversary since release. To celebrate, a content update, Eternamine 2.1 has been released :)
[h1][b]Content[/b][/h1]
[h2]Collection event[/h2]
Collection events are here! Every other month, a new NPC will appear and encourage you to collect a special currency (by mining & defeating enemies), this currency can be traded for items. Make sure to spend them during the month however as he will leave at the end of it.
[h2]Lobby customization[/h2]
You can now customize the lobby in various ways. Setting up flags, changing the NPC stands as well as changing the seasons/general appearance of the lobby.
[h2]New skills[/h2]
Added 9 new skills to the skill tree
[h2]New abilities[/h2]
Added 2 new abilities. Pickaxe-throw and life-trade
[h2]New achievements[/h2]
Added 26 new Achievements (one for each standard mine)
[h1][b]QOL[/b][/h1]
[list]
[*] You can now multi-buy ancient upgrades
[*] Added a "claim all" button for achievements
[*] Added a "inventory full" lock to the shop, blocking you from purchasing items that can't fit
[*] Hid the rarity distribution panel/upgrade in MineLock games (since all rarities are equal in MineLock)
[*] Added an "warning" panel to Steam related panels when Steam is not initialized
[*] Added a "max particles" setting
[/list]
[h1][b]Bugs/Changes[/b][/h1]
[list]
[*] Fixed a bug where the bag upgrade skill had a near-zero procc chance
[*] Fixed an issue where certain particles would render above UI elements
[*] Fixed an issue where rarities could be set below 0%
[*] Fixed an issue where you could dash out of dungeons/dark mines
[*] Your pets will now periodically express themselves
[*] Added a boss health bar to the dungeons
[*] The "Shockwave" ability now deals more damage the closer to the point-of-impact an enemy is
[/list]
Thank you all for playing Eternamine, your support of this game means a ton! Now let's look forward to another year of updates :)