Eternal step minor fix update.

Eternal Step

Eternal Step is a deviously difficult, rogue-like action adventure game.

Hi sorry for no new content in this patch I have had to work on other things to get money for living. instead this update is for minor fixes (one major) and balancing. 1. Hidden the shield descriptions until you actually get them now (noticed on Indelacio's lets play video.) 2. New shields and armours could be unselectable for certain people. This is because of some old code I got ready for the pages but didn't have the new custom controls code in place. (also spotted by Indelacio.) 3. adjusted hitboxes on certain moves that looked like they didn't hit me but did. All these are smaller so nothing has been made bigger: Imp fireball Golem back spear swing Last boss electric moves Hound lunge Master handy slam Slime under stab Angelmage flame 4. Sometimes very rarely Handy could achieve incredible feats of speed increasing. They can now no longer go ssj 5. Very minor damage decrease to anything that hits super hard. Very minor though this is like 5% less. Moves like golem spear thrust. 6. Upped the minimum possible attack RNG slightly on weapons dropped in the dungeon.