Eternal—May Hotfix

Eternal Card Game

Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the infinite possibilities of a deep strategy card game. The only limits are your own creativity.

[img]{STEAM_CLAN_IMAGE}/26908411/34fae52b0fba93289f2a934fda11fe1282e5994e.png[/img] We’re turning a new leaf with this new update! Players can expect multiple bug fixes, AI improvements, and new Voice Overs. [h1]Bug Fixes:[/h1] [list] [*] Fixed an issue where Territorial Flametongue and Pouncing Predator could damage a unit that left play in response [*] Fixed an issue where Dragonfly Lancer could update its stats in the middle of combat damage [*] Fixed an issue where Ageless Knight could update its stats in the middle of combat damage [*] Fixed an issue where Cirt, Prime Deserter could fail to update its stats during battle phases [*] Fixed an issue where units protected by General Fiera couldn’t be targeted by damage spells during battle phases [*] Fixed an issue where factionless units granted Inscribe couldn’t be inscribed unless you had enough available power [*] Fixed an issue where Pledge units granted Inscribe couldn’t be played as sigils if you had enough available power [*] Fixed an issue where Poacher’s Menagerie’s Entomb could fail to sacrifice other Menageries if it hadn’t created any units yet [*] Fixed an issue where a re-played Manacles could sacrifice itself when a previously linked unit dies [*] Fixed an issue where Wildlands Scavenging’s prompt text was inaccurate when a relic must be sacrificed [*] Fixed an issue where cards with pending discard effects were not separated from other copies when viewing the enemy player’s hand [*] Fixed an issue where Tayana, the Mender would fail to draw some relics that sacrifice at end of turn [*] Fixed an issue where Quinn, Master Tracker would stun your own Lord Ragnar [*] Fixed an issue where Destiny spells drawn by Stormhalt Concoction could get stuck presenting [*] Fixed an issue where Strip for Parts could weak hint when there was a valid target in your void [*] Fixed an issue where Strip for Parts’ void selection could be skipped [*] Fixed an issue where the AI took a long time to play the weapon created by Exalted [*] Fixed an issue where the AI would not activate Highwind Glider [*] Fixed an issue where the AI would play Nightfall spells like Shiver for no value [/list] [h2]Improvements:[/h2] [list] [*] Implemented VO for several recent Chapter units [*] Implemented VO for the Triumph cycle and Information Leak [/list] [i]These changes are now live! [/i] Thank you for your continued support and happy playing!