Eternal Hotfix—June Hotfix

Eternal Card Game

Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the infinite possibilities of a deep strategy card game. The only limits are your own creativity.

[img]{STEAM_CLAN_IMAGE}/26908411/bf2845061aed6cdb7194f24de54c78e7d9b98e0e.png[/img] We’re rolling out a fresh hotfix, perfect for the summer heat! Expect a range of improvements, including multiple bug fixes and card triggers. [i]Happy gaming![/i] [h2]Bug Fixes:[/h2] [list] [*] Fixed an issue where Master Archivist could crash the game when Inscribing Sureshot or Rakano Sheriff [*] Fixed an issue where Execution Pit lost its link to the killed unit early after any Devour [*] Fixed an issue where Tayana, the Mender could trigger repeatedly when discarding to a full hand [*] Fixed an issue where Severin, the Hermit could play 0-health units, causing a loop if both players had Severin [*] Fixed an issue where Steelfang Glaive copied strength from static effects, causing it to double apply [*] Fixed an issue where Quick Study could gain too much of a stackable skill when multiple were played simultaneously [*] Fixed an issue where Cunning Plan didn’t trigger Skullhaven Tinker or Eris, Apex Slayer’s Renown [*] Fixed an issue where Tripwire Trap and Preyscouter triggering at the same time could make a unit briefly appear dead then return to play [*] Fixed an issue where the Sashenka, Bound avatar didn’t display correctly [*] Fixed an issue where Feral Centipede didn’t display its Killer on the Chapter outro screen [/list]