Glenn is a slaveowner who values money over one's life. He won the bid for Claudia, the daughter of a former noble family, the Quinel, at an auction.To exchange for her freedom, Claudia promised to earn money for Glenn, and agreed to fight in the sinister arena.
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Hi everyone, I am Aolun, the person in charge of Eternal Alice Studio. I believe many of you have seen the news on our official Facebook page already. Actually, I originally wanted to discuss this with everyone in the "Alice Mansion" section of our last work, "Blades of Jianghu: Ballad of Wind and Dust" However, after the project was launched, there were only me and another technical partner left in the company.
[i]The figure of us working hard to fix bugs.[/i]
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In fact, I am a very nostalgic person who loves classic RPGs from 15-20 years ago. In Taiwan, examples include Daewoo's Twin Swords, Yujun's "Peerless Shuangjiao," Yuquan's "Meteor Butterfly Sword," Hantang's "Heaven and Earth Catastrophe," etc. In Japan, there are Xuze's Eternal Sword series, Eushully's Valkyrie series, AliceSoft's Rance, and the large OO series, among others.
Now that I have the ability to start my own company and make games, it is only natural that I aim to emulate these companies that have produced countless classic masterpieces. However, as the company grows, I have less and less time to consider what I should consider as a "game producer" before being a boss (such as how to make the game more fun and practical). The financial pressure I face is also growing, gradually crushing my passion for making games. I have become increasingly dissatisfied with each new work we release, which is gradually becoming mediocre and commercialized, yet always smuggling some of my immature ideals, resulting in a more and more "neither fish nor fowl" product.It also indirectly resulted in declining sales.
I am getting more and more tired and powerless about these situations, sighing every day about my own lack of ability, unable to bring better experiences to players and better results to my company partners.
So, in January this year, I quickly reached a consensus with several core partners in the company - to dissolve the "Eternal Alice Workshop," which has carried so many memories over the past five years.
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Although as the person in charge of the company, I may have ended things here,but as a game producer, have not given up on my dream of continuing to create ero and fun games. I will keep on creating in the future, hoping that one day I can return to everyone with better works. Thank you all.
Lastly, I'd like to share a family portrait of the characters from our works so far. This also symbolizes my expectation and vision for the spirit of Eternal Alice. I hope to see you all again someday.
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