Escape from Naraka supports DLSS and Ray-Tracing for release!

[img]{STEAM_CLAN_IMAGE}/38810689/c92e68a62356c1675b94cdec1e45be4c151b3a24.jpg[/img] Greetings, escapees! Even if we are just a small three dev indie team, we want to make our game shine as good as possible. This is one of the reasons why we decided to develop [b]Escape from Naraka[/b] on Epic's Unreal Engine 4. It is a very powerful tool! This is also the reason why our ways crossed with [b]Nvidia[/b]. When they offered us the opportunity to work with them on implementing Ray-Tracing and DLSS to [b]Escape from Naraka[/b], we didn't have to think twice before saying "Yes!". Because for us as a small three-person development team, it's a great honor to work with [b]Nvidia[/b]. Like a dream come true! Of course, we asked ourselves beforehand whether [b]Escape from Naraka[/b] could benefit from DLSS and Ray-Tracing. And since it's a mix of runner and platformer including Steam Leaderboards, and it is up to the player to achieve the best possible time, the extra FPS won't hurt. DLSS? Check! [previewyoutube=Ft7ngeRoW6I;full][RTX_VIDEO][/previewyoutube] Although players run and jump through hell and the game is interpreted in a very mythological way, the presentation and style is realistic. We photographed many elements such as statues or entire temple areas by hand and implemented them into the game. And to emphasize that, we've included several RTX technologies into [b]Escape from Naraka[/b]. Ray-Tracing? Check! But of course, even without Ray-Tracing and DLSS, the game looks as good as we could make it! We make use of Ray-Traced Reflections, Ray-Traced Shadows and Hybrid Translucency. So where and how will you notice Ray-Tracing in [b]Escape from Naraka[/b]? There are real-time reflections on water and smooth surfaces and softer and more realistic shadows. Overall, our hell makes a much more realistic impression this way. If you can put it that way. ːsteamhappyː [img]{STEAM_CLAN_IMAGE}/38810689/37a87eff0e32e25e14d96b3707ca6a1edc30adac.png[/img] But the cherry on top is RTX Global Illumination! Using it the light is bouncing with very high accuracy and supports the more realistic impression even more. Thus, the warm torchlight is reflected on smooth surfaces of figures or refracts realistically on the uneven stones of walls. Really impressive! Overall RTX Global Illumination makes the levels much more homogeneous. It was a really exciting ride for us to implement Ray-Tracing to our game! Of course, it is always a matter of taste, but we LOVE how [b]Escape from Naraka[/b] is looking with Ray-Tracing and DLSS on! And that's why we thank [b]Nvidia[/b] for their support. Without you, [b]Escape from Naraka[/b] wouldn't look as good as it is doing for its release on July 29th! So: "[u][b]Thank you![/b][/u]" And to all of you escapees out there: See you in the hellish depth of Naraka next week! The Xelo Games Team https://store.steampowered.com/app/1390670/Escape_from_Naraka/