Welcome to Escape Academy. Train to become the ultimate Escapist. Solve Puzzles. Hack Servers. Meet the Faculty. Brew the perfect cup of tea. Escape Rooms in single player or co-op with a friend - local or online!
Hey there Escapists!
We've made it through launch weekend on our first DLC and are glad people have been able to experience what the Coin Crew Games team has been hard at work building the last few months. That being said, we've received reports of bugs and some feedback on the UX for specific puzzles and we wanted to let everyone know that we're aware and actively working on fixes!
We are super appreciative of the feedback and we wanted to make sure the community knows we're taking the reports seriously and we're shooting to get a fix out as quickly as possible (while ensuring all the fixes are bulletproof).
[h2]What are we working on?[/h2]
There are a handful of nasty desync issues and one puzzle in particular has some UX smoothing out that's needed. More specific patch notes below.
[h3]POTENTIAL PUZZLE SPOILERS[/h3]
[list]
[*]Inappropriately large GPU consumption on Very High / Ultra graphics settings is getting smoothed out.
[*][spoiler]Chatterbox Achievement not firing properly on the base game after talking to the appropriate amount of characters is being fixed.[/spoiler]
[*][spoiler]On "The Experiment" there's multiple bugs with the spinning wheel, math puzzle on one of the turrets. These are being addressed.[/spoiler]
[*][spoiler]On "Into the Capture Dimension" there's issues where the laser-maze puzzle completes without placing the mirrors correctly and occasionally the mirrors get stacked on top of each other rendering the puzzle unsolvable. Both of these are being addressed.[/spoiler]
[*][spoiler]Also on "Into the Capture Dimension," we've received a lot of feedback surrounding the UX on the mine field puzzle. In order to make this less frustrating, we are implementing a system that will reveal where previously triggered bombs are located on the board so it's not a COMPLETE reset every time a bomb is triggered.[/spoiler]
[/list]
If there are additional bugs that have effected your experience with the DLC, please let us know in the comments or on our Discord! We want to make sure this patch captures and fixes as many issues as time allows.
[h2]Timeline[/h2]
We are planning to push a new version of the game up to our "Hotfix" branch this Friday 11/18.
As a heads up, it will take a bit longer to get the fixes pushed and ported to consoles, so for those cross-playing with friends on non-Steam platforms, there may be some compatibility issues on the hotfix branch as we're introducing new features for one of the puzzles.
Provided everything is stable, we'll get this all merged on to the main branch and all other platforms as soon as possible.
[h2]A Note from Coin Crew Games[/h2]
For those of you who've had their experience with the DLC and Escape Academy soured by bugs, we are sorry! We hope that these fixes will encourage those who were unable to finish the DLC, to do so.
Your feedback and engagement is important to us so PLEASE continue to flag things as they arise. We'll do our best to fix in a timely manner and take all of these learnings into future Escape Academy content.
Cheers,
Coin Crew Games