Episode 3 of Elements II: Hearts of Light is here!

Elements II: Hearts of Light

The highly-anticipated sequel to Elements: Soul of Fire, here at last! A mysterious little girl. An insidious plot to resurrect a great evil. The legend of a faint and fading hope. And a band of young heroes desperate for answers.

Here we are at Cambria! Changes to note: - Boss HP was erroneously capped at 9999, even though it said otherwise. This bug has been fixed, and both Tiergan's and the Star-Crossed Sorcerer's HP has been adjusted (as those battles were hellish enough even without the high HP they were supposed to have). - I perceived that the Amity bonus for Friendships and Attributes was a bit much, so I lessened it. This had the effect of slowing the rate of increase for Friendships and Attributes (as well as Combo learning and statistical increase as a result),thereby considerably altering the balance in Winstar and onward. Thus, I modified parts of the guide with new strategy to accommodate. Your current stats, combos, friendships, and attributes will not be affected, but you'll really notice the difference if you decide to replay the game from the beginning of Winstar (if you didn't already become overpowered hunting for those Elemental/Sluggard drops back in Alavon, that is). - The Enemy Encyclopedia has been overhauled. It now contains information on enemy types and weaknesses, as well as what days they appear on, if they can be captured, and what skills they can teach Lala (if any). As a result, the Enemy Type Index has been removed from the guide. Press the confirmation button/key ("Enter" on the keyboard) to cycle through the different pages. And yes... I entered all the extra information manually for each and every enemy! So... please appreciate it. ^_^ - There are now achievements for encyclopedia completion. They can be unlocked by checking the Enemy Encyclopedia once you've defeated the required number of enemies. The game checks for completion upon closing the encyclopedia, not before. - The various achievement categories now have their own icons. Yay! - Refreshers and Leaves of Life now cure Frog, Shrink, Lycanthropy, and Stop status. No reason why not. There's just a little delay in the characters' portraits returning to normal mid-battle. - Halved the HP of the sailors you fight on the ferry to Cambria. I honestly didn't intend for that fight to be so difficult... - The Ogre Club now slows you down by 100 instead of 50 (this isn't visible in your stats, but affects the turn order mid-battle). Come on, it was just too good. ;P - It now costs less (a lot less) to forge a Windslash Katana from Zephyrite. - Powered up the Zephyr Bow. Now it's not useless. Almost. - Fixed a few minor graphical/textual/tile passability issues. - Fixed a bug that allowed you to use triple and quadruple combos even if one of the participants didn't have enough FP. The next update will bring with it some major additions, including the Party House, monster capture*, and manual sea travel (as well as the freedom to revisit older areas), so please do look forward to it. * - Just a little note on the forthcoming monster capture feature. As this is a work in progress, the listed availability for capture is only projection and subject to change; I won't know for sure until I actually implement it. Most of the monsters labeled recruitable will likely end up able to be captured, but there might be a few exclusions. Cross your fingers for your favorites! Anyway... enjoy the game! *salutes* Until next time... ~ Jeremy