EONIA NEW GAME MODE

Finishing EONIA has been and continues to be hard work. From the first moment, my idea for the game was to make it as big as possible, full of content, stories, and many activities to do. Of course, the game has all of these! But I wanted much more! Something extremely difficult to carry out being the only developer and in a time different than a lifetime. So, as always happens, reality had other plans for this first installment. The game currently has four regions out of the twelve projected. Which haven’t been left out, far from it! Because maybe some of them will appear in a future massive update like the one released today. But if not, all of these, and many more!, will arrive in the next step of EONIA's history. I am very proud of the current dimension of the game. It has about six km2 of territory and many things to do, with an estimated playtime of over twenty hours! If you like to explore and discover every nook and cranny of a new world, EONIA is without a doubt for you and will always have a prize for your curiosity. Let us not forget what Master Enodio always says: "The one who seeks, shall find a reward." So here we are. With eight regions with arid zones, swamps, mushroom meadows, deserts with strange ruins, forests of giant trees and plains with nomads to name a few biomes and with almost twenty km2 of a fascinating and vibrant world that has not come to light. With hundreds of objects without being known, with +50 creatures to be amazed and with all kinds of structures such as the Smithy, the Alchemy Laboratory, the Mineral Warehouse, farms with all kinds of vegetables, dams and giant bridges and even much more. I almost forget it! It also includes the combat system with swords, shields, and different types of spears! An experience that, for reasons of narrative, as I did not feel comfortable with Albius frantically murdering everything in his path, I have decided not to incorporate it to the final version. So ... what if this world comes to light? How about I give you a chance to get an early glimpse of how everything in EONIA was born? The first design of this intriguing world. The first steps. How vast it is. The behind the scenes of the development of a video game. The tricks that are used to perform actions and skip events. In short, everything that is an essential part of a video game and that, for obvious reasons, is never visible or disappears directly as development progresses. Personally, I thought it was an excellent idea. A recognition to you who have always supported me. That you have given me the immense pleasure of playing something that I have created. That I have imagined with all my love. I am infinitely grateful to you and, as a small acknowledgment, I let you explore the intimacy of EONIA. Thank you so much for your continued support and for playing EONIA! Regards to all, H Juan M Silvetti, GEOMETRIC BYTES