Hello adventurers
This week's update includes a major change that adds an enemy info window to the game. It can be accessed by pressing Q and E (or SL / RS). Please also note that you will need to restore the default settings in the settings, otherwise you will not be able to use the E key to change the selection of the current button.
[img]{STEAM_CLAN_IMAGE}/44924914/87661b29b706eaf0fdccc9dd462d723c42705697.gif[/img]
The second thing I updated was enemy pathfinding. There was a problem when enemies were in each other's way that the enemies further away wouldn't move towards the enemy because their path was blocked. I have improved the game logic here.
[img]{STEAM_CLAN_IMAGE}/44924914/6ea2c5aea7015a69684221c380502cf1d9ee8391.gif[/img]
Additional improvements include:
- a fix that prevented the “100 Replays” achievement from triggering (will now trigger on the next launch if you already have more than 100 launched runs)
- Improvement of an error message related to modding (missing stairs/players in RoomTemplate definitions now lead to a plain text error indicating this.
- Some code revisions
- Golum was removed because he stole all rings in the game