Endless mode adjustment patch note

[h1]Endless mode adjustment patch note[/h1] [h2]Don't Kill Them All[/h2] [img]{STEAM_CLAN_IMAGE}/42083281/f588090851b9999f2e7a42553230adb09faa34c2.png[/img] Our campaign for Don't Kill Them All has 1000 backers! Check out our [url=https://www.kickstarter.com/projects/66192265/dont-kill-them-all?ref=49ji8g]Kickstarter campaign[/url] if you haven't yet, or add us to your [url=https://store.steampowered.com/app/2322260/Dont_Kill_Them_All/]wishlist[/url] on Steam now! [h1]v1.4.1 patch notes[/h1] [h2]New features:[/h2] [list] [*][b]Game over screen skip button added[/b]: You can now press the interact button during the scoring animation on the game over screen to fast-forward through it.[/list] [h2]Balance changes:[/h2] [list] [*] [b]Enemy HP Progression[/b]: Adjusted the enemy HP progression curve in endless mode to provide a greater challenge and better match the players' scaling power. [list] [*] Loop 1 HP Multiplier: 2 → 3 [*] Loop 2 HP Multiplier: 5 → 10 [*] Loop 3 HP Multiplier: 9 → 25 [*] Loop 4 HP Multiplier: 14 → 50 [*] Loop 5 HP Multiplier: 20 → 100 [*] From Loop 6 onwards, the HP multiplier increases by 100 for each subsequent loop.[/list] [*] Prevent self-inflicted damage from ejecting a plank from the ship [*]Golden bottle now increases paddle attack damage by 10% [*]Equipping multiple Light Fan trinkets now adds additional projectiles. Light Fan projectiles now synergizes with other paddle enhancements such as elemental effects, additional damage, size and speed.[/list] [img]{STEAM_CLAN_IMAGE}/42083281/4db37c47e4de6799aaccb33d5ffb823c5e65a532.gif[/img] [h2]Bug Fixes:[/h2] [list][*]Prevent some enemy looping sound to be played infinitely for the guest in an online game[/list]