Elite Dangerous | Type-8 Update (18.08) | Wednesday 7th August 2024

Elite Dangerous

Take control of your own starship in a cutthroat galaxy. Elite Dangerous is the definitive massively multiplayer space epic.

Greetings Commanders, A new update will be available for Elite Dangerous on Wednesday 7th August. [img]{STEAM_CLAN_IMAGE}/8337594/e0284fdbcc058b2b756e1a02a1a7b918a6c92848.png[/img] [h1]Release Schedule (All times are in BST)[/h1] 6AM - In game messages commence 8AM - Elite Dangerous Live/4.0 servers offline to deploy changes 2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download. *Please note that these times are estimates and are subject to change. [h1]18.08 ]Update Notes[/h1] [b]Features of Note:[/b] [list][*]Added Lakon Type-8 Transporter for early access [list][*]In world holo-screen adverts now present for Type-8 Transporter[/list] [*]Added new pre-built ships: to the store: [list][*]Type-8 Transporter Stellar (33,000 Arx) [*]Type-8 Transporter Standard (16,520 Arx) [*]Passenger Jumpstart - Beluga Liner (25,500 Arx) [*]Bounty Hunter Jumpstart - Vulture (25,500 Arx)[/list] [*]Python MkII now included in the general Shipyard stock for Odyssey players. [/list] [b]Engineering Changes[/b] Alterations made to the engineering ruleset and systems: [list][*]Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer. [list][*]Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source. [*]Increased Engineering material rewards across missions. [list][*]Up to 24 depending on mission type, material and mission difficulty[/list] [*]Updated unlock requirements for some engineers: [list][*]Hero Ferrari - Settlement Defence Plans required = 5 (down from 15) [*]Yarden Bond - Smear Campaign Plans required = 5 (down from 8) [*]Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total) [*]Kit Fowler - Opinion Polls required = 5 (down from 10)[/list] [*]Removed Power Regulators from recipes [*]Reduced recipe costs for upgrading and modifying on-foot suits and weapons [*]Backpack Capacity Changes: [list][*]Maverick suit Goods capacity 15 → 40 Assets capacity 30 → 60 Data Capacity 10 → 20 [*]Artemis suit Goods Capacity 10 → 20 Assets capacity 20 → 40 Data Capacity 10 → 10 [*]Dominator suit Goods capacity 5 → 10 Assets capacity 10 → 20 Data Capacity 10 → 10[/list][*]Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion. [*]All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards. [*]Rewards are determined by percentile individual Commander contribution: Tier 1 - Top 25% - 120 Tier 2 - Top 75% - 60 Tier 3 - Bottom 25% - 18 [*]2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials. For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total. [*]Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed. [*]Rewards will take you to the microresource cap but not over. [*]Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised. [*]Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier. [*]Contributions will be logged from the release of 18.08 onwards. [*]Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed.[/list][b]Issue Tracker[/b] [list][*] Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances. [*] Fix for missile racks not firing correctly [*] Fixed Python Mk2 hull & integrity being unable to be repaired [/list][b]Bugs/Adjustments[/b] [list][*]Fixed a crash while idling in the pre-built ships store. [*]Updated the new CMDR packages stats to more accurately reflect the content [*]Release fee for Pre-Built Ships now calculated correctly when ship has been impounded [*]Fix for luxury cabins not counting as suitable for lower classes of passengers. [*]Removed power draw from Experimental Weapons Stabilizer modules [*]Removed SCO mass lock from small planets to be consistent with medium and large planets [*]Added SCO fuel consumption stat when viewing the module [*]Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch [*]Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites. [*]Adjusted orbit lines to display cleaner in various instances. [/list] [previewyoutube=xMazIZ57NQI;leftthumb][/previewyoutube]