In this sequel to the vintage Open World RPG ELEX, Jax must once again unite the free people of the Science-Fantasy world of Magalan against a new threat - the Skyands, who want to change the face of the planet forever.
We have just launched the 3rd patch for Elex II.
Here are the patch notes -
[list]
[*] Fixed unwanted dialog break ups, which could cause potential plotstoppers
[*] Fixed wrong behaviour of Eva if Jax has committed a crime
[*] Fixed Gregor, who had strange behaviour after completing the "What doesn’t kill" you quest
[*] Fixed plot killers with some main characters who died by mistake
[*] Fixed incorrect kill quest amounts of targets
[*] Fixed plot killer at the gates of the main former, which remained closed after completing the main quest at this point
[*] Fixed situation, where Tilas and Marwin could not get back to work after their conversation
[*] Fixed some key bindings issues
[*] Fixed a situation, where Irissa could not talk to Jax after she has spoken to Skibor.
[/list]
Please notice: In some cases where Skibor wasn't moving in front of the gates, he should now walk straight to Irissa. This might take a while and during this state Irissa won't talk to Jax. Just wait after Skibor reaches her and both had their smalltalk.
[list]
[*] Fixed certain items, that could not be picked
[*] Fixed some linguistic errors
[*] Prices were displayed in quantity popup and total cost did not match the actual price with the haggler skill
[*] Fixed parts of the destruction bar were visible on teach screen
[*] Fixed flickering of occluded highlighted objects
[*] Fixed damage value for plasma cannon MK 2 Normal
[*] Fixed wrong behaviour of Vivian due to committed crimes by Jax in certain areas
[*] Grenade launchers are craftable now
[*] Fixed a bug, where vegetation on meshes were missing
[*] Fixed a bug in Jax's hitpoints by adding and removing constitution points
[*] Fixed climbing issue, no jump when evading after hanging on a ledge
[*] Fixed climbing issue, let go when pressing the evade button
[*] Fixed deadly weather zones, no more resistances into account
[*] Removed rushed movements, when the target is not reachable
[*] Fixed improper loot of one of Craig's bandits
[*] Holding a shield will no longer make the back immune to projectiles.
[*] Fixed a bug, Jax might be unable to speak to Caja or she will not join back to the Sixth Power
[*] Fixed a bug, where Crony stayed in combat after a teleport
[*] Fixed a situation, where Vakis might get stuck at the gates of the Fort
[*] Fixed Khan is not stuck anymore after the dialog with Asmir in certain situations
[*] Savety fix for the 6th Power sub quests were not given when interacting with Adam
[*] Fixed problems, when Jax was hit while lockpicking
[*] Bugfix for "Text” may be displayed instead of icons, when the training menu is opened the first time
[*] Fixed improper cancel option during the end screen
[*] Fixed a bug, where user were able to upgrade any weapon without losing the two copies needed in the upgrading process
[*] Fixed incorrect behaviour of Tilas after smalltalk with Vakis
[*] Fixed Voice of Khan not interacting with Jax after he has spoken to Ruben and fulfilled his duty
[*] Added safety mechanism for Skibor if he did not go to Irissa after he had guided Jax to the depot
[*] Fixed wrong item name appearing, when pickpocketing a NPC
[*] Adjusted ditch check if subtitles should be visible if voice and text language are the same
[*] Added safety mechanism for NPCs with problem to continue their routine after cutscenes
[/list]
As always if you have any issues make sure to join our discord at [url=https://www.discord.gg/elex]discord.gg/elex[/url] and follow the bug reporting list here - https://steamcommunity.com/app/900040/discussions/0/3190242182151476977/