Guide Elden on a mission across a blighted land to save their mother from ancient horrors. Engage in brutal, technical, combat and master eldritch magics as you walk the Forgotten Path.
[h2]Hello Onerat Dylan here, developer of Elden of the Forgotten. [/h2]
Creating a game is a hard thing to do, let alone making one solo. I personally burnt out during the development cycle and didn't deliver the product I was hoping to create.
I’ve seen the Lets Plays and read the reviews and I understand your misgivings with the current game.
To that end, I've been working on what at this point can only be described as an overhaul. Every element of the game is getting the attention it deserves.
Here I've listed some of the major changes I've implemented so far. Note that this is in no way a complete change log for the Elden Path of the Forgotten overhaul.
Iv been slack with posting development updates to Steam, but with this announcement that is something I plan on changing. Keep an eye out for future announcements and forum posts detailing the coming overhauled version of Elden: Path of the Forgotten.
If you have any suggestions or feedback with this overhaul in mind, I'm always happy to listen. You easily reach me at [url=discord.gg/oneratgames.]discord.gg/oneratgames.[/url]
[b][u]Current major change log:[/u][/b]
[list]
[*] Updated to Unity 2019.4 - Better performance
[*] New story beats in each region
[*] Expanding Hub region with new zone
[*] More variation to zones
[*] Increased player speed
[*] New tentacle spell sound effects
[*] Reworked camera shake (disabled camera shake when the player deals damage to enemies, replaced with a time slow effect. Camera shake only happens when the player takes damage or for large world events. Camera shake motion was also completely reworked.)
[img]{STEAM_CLAN_IMAGE}/32379354/f9f0c3465c1435da1cae556b26b7b6f98ab080d5.gif[/img]
[*] Reworked melee hit collisions
[*] Added new enemy - The lurker
[img]{STEAM_CLAN_IMAGE}/32379354/0cddd59d3816c877f61fbd51433a1308708f3992.gif[/img]
[*] Added direction change animation for wide enemies
[*] Improved lighting
[*] Improved enemy navigation
[*] Added Interaction log
[*] Added Item trading
[img]{STEAM_CLAN_IMAGE}/32379354/e01a652ac04b5414f04d713cb3fa87039928b427.gif[/img]
[*] Reworked HUD
[*] Reworked dragon enemy
[img]{STEAM_CLAN_IMAGE}/32379354/ab1187062ed7a07fe8ad9440c5a52ed727be237f.gif[/img]
[*] Reworked zone naming
[*] Reworked roll iframes
[*] Reworked footstep sound effect system
[*] Weapons now have their own individual stamina costs
[*] Weapons now have their own individual sound effects
[*] Reworked damage type system
[*] Critical attack sounds
[*] New weapon - Dual Daggers
[img]{STEAM_CLAN_IMAGE}/32379354/174a01c2a9d44c5b267f654765eeb12e9d07d441.gif[/img]
[*] New weapon - Scythe
[img]{STEAM_CLAN_IMAGE}/32379354/c46f0a042230c6758c718cab7e77728587428ffd.gif[/img]
[*] Added burn effect
[img]{STEAM_CLAN_IMAGE}/32379354/acee9bd3fd7825877d66840de2401276b93bb196.gif[/img]
[*] Added shock effect
[*] Added Rune items
[*] Added Cooldown items
[img]{STEAM_CLAN_IMAGE}/32379354/e5dd1f2aacc752a35aa3f5b6475845355d19ef85.gif[/img]
[*] Added Trapped explosive
[img]{STEAM_CLAN_IMAGE}/32379354/99b1def0b4f4ffec8bd39b4d3726976d1827a0a3.gif[/img]
[*] Improved audio cue system
[*] Improved AI / Gate interactions
[img]{STEAM_CLAN_IMAGE}/32379354/47a6a0e75529089a00589293e5d044be6163a49b.gif[/img]
[*] Reworked threat system
[*] Reworked Shadow caster AI
[*] Balanced damage types
[*] Added chain lightning
[img]{STEAM_CLAN_IMAGE}/32379354/accfa453f52f73ad28c70645cd597e849c7ee660.gif[/img]
[*] Reworked ranged combat
[*] Added enemy retreating behaviour
[*] Added time slow item
[/list]