EHG patch 0.52

bugfix: getting killed by getting sliced in half would result into broken gamestate, where you couldnt restart the game, bugfix: fix issue with laserbeam aiming, bugfix: fix issue where slicing in half particles would cause water to get rendered on top of ground, bugfix: stat list was not accounting the stats coming from gear, bugfix: issues with most upgrades in the game, bugfix: fix issue with water debree, feature: equipable onhit effects, feature: flaming cape that adds fire aura, feature: equipable fire on hit, sets ground on fire with melee, turns energy projectile into flames, feature: equipable freeze on hit, feature: equipable laser, turns projectiles into laserbeams, turns swords into laser swords that cut enemies in half, feature: basic minimap, feature: equipable grappling hook, feature: axe that deals damage based on missing health, Feature: upgrade that lets you hit more than 1 target with 1 melee attack, Feature: upgrade that lets you add base strenght to your basic attacks, change: viking helmet now has 100% crit chance, change: inventory description now uses icons for stats instead of text, change: levelup only happens between waves of enemies, not during, change: dashes are now more limited in the early levels, change: jump animation is now different, change: when interacting with inventory, enemies are now instantly paused, change: pause enemies when camera is panning from enemy introduction