bugfix: getting killed by getting sliced in half would result into broken gamestate, where you couldnt restart the game,
bugfix: fix issue with laserbeam aiming,
bugfix: fix issue where slicing in half particles would cause water to get rendered on top of ground,
bugfix: stat list was not accounting the stats coming from gear,
bugfix: issues with most upgrades in the game,
bugfix: fix issue with water debree,
feature: equipable onhit effects,
feature: flaming cape that adds fire aura,
feature: equipable fire on hit,
sets ground on fire with melee,
turns energy projectile into flames,
feature: equipable freeze on hit,
feature: equipable laser,
turns projectiles into laserbeams,
turns swords into laser swords that cut enemies in half,
feature: basic minimap,
feature: equipable grappling hook,
feature: axe that deals damage based on missing health,
Feature: upgrade that lets you hit more than 1 target with 1 melee attack,
Feature: upgrade that lets you add base strenght to your basic attacks,
change: viking helmet now has 100% crit chance,
change: inventory description now uses icons for stats instead of text,
change: levelup only happens between waves of enemies, not during,
change: dashes are now more limited in the early levels,
change: jump animation is now different,
change: when interacting with inventory, enemies are now instantly paused,
change: pause enemies when camera is panning from enemy introduction