EcoGnomix Patch 1.1: Balance Update is here! 🌿✨

We’re happy to bring you our first update, filled with the highly requested balance changes along with fixes to the reported issues. We won’t make the intro too long, so you can jump straight into the full patch notes below and see what’s new! [u][b]NEW FEATURES[/b][/u] [list] [*] Added unlockable "Upgrade Bans" that allow players to choose upgrades to exclude from Helena's shop [/list] [u][b]BALANCE[/b][/u] [list] [*] Dry Canyon Boss now stays for 4 (up from 3) actions if it does not catch anything to devour [*] Dry Canyon caves with a "food" map icon now have an increased number of oases [*] Bug Rancher's bugs now yield 2 food when harvested (up from 1) [*] Bug Rancher price increased to 10 (from 5) [*] Reduced the number of bats spawned by Stringbloom (scorpion miniboss) from3 to 1 [*] Selling a gnome now refunds 50% of the costs of its upgrades in addition to the base gnome cost [*] Scorpions can no longer attack flying gnomes with the "Flight Crew" upgrade [*] Bat Nests can no longer spawn in completely inaccessible locations [*] Increased the amount of "horns" dropped by bosses and minibosses [*] Increased the Bombergnome's base damage to 4 (up from 3) [*] Increased the damage on the Marksman's "Piercing" upgrade to 4 (up from 3) [/list] [u][b]BUGFIXES[/b][/u] [list] [*] Fixed an issue where players could get stuck in Helena's shop if stealing from her [*] Fixed a bug where Beaver Master, Alchemist, Bombergnome and Trapper would not work with the Socialite and Loner upgrades [*] Fixed an issue where players would be sent back to the tutorial expedition if they quit the game during the first return to the city [*] Stealing from Helena's shop is no longer possible during the tutorial [*] Fixed "Delivery Service" description showing incorrect numbers [*] Fixed an issue where statues could be built into the Warehouse in the city [*] Fixed an issue where buildings would not get refunded if the build menu was opened while placing them [*] Fixed an issue where it was possible to click a building hidden behind a UI button [*] Fixed an issue where it was possible to click the "Next Cave" button while a turn was in progress [*] Fixed an issue where the Trapper's traps would sometimes not react to newly spawned scorpions [*] Fixed an issue where "Fire Weapon"and "Exterminator" would not trigger if the gnome with the upgrade did not perform the last hit [*] Fixed an issue where changing resolution would not automatically change the UI scale [*] Fixed an issue where the Craftsgnome's "Tilebreaker" upgrade could yield basic wood in biomes 2 and 3 [*] Fixed an issue where the game could get stuck if using the "Meat Shield" upgrade [*] Various localization fixes (typos and missing translations) [/list] We can’t thank you enough for sharing your feedback and suggestions with us. We’re thrilled to shape the game based on your input, and we hope these new changes enhance your experience, letting you explore the caves in ways you’ve never imagined before (or maybe you did and suggested it :D)! Yours, Untold Tales and Irox Games [hr][/hr] Follow us! [url=https://twitter.com/UntoldTalesHQ]Twitter[/url]/[url=https://www.facebook.com/untoldtalesgames]Facebook[/url]/[url=https://www.instagram.com/untoldtaleshq/]Instagram[/url]/[url=https://www.tiktok.com/@untoldtales.games]TikTok[/url]