[b]IMPORTANT NOTE: Due a Steam bug sometimes it will get stuck while downloading the patch [/b]
[u]Hello there![/u]
Thank you for playing our Demo and taking your time to provide feedback, while we keep working on more updates and fixes here you have a list of the Newest Fixes and tweaks that were added to the Demo (These would be the last):
- By popular demand the reload button has been adjusted to the (X) on the Gamepad.
- Fixed a missleading typo in the rebinding menu that displayed the wrong keys for Aim/Fire on Keyboard.
- Updated the Control Layout on the Main Menu. Now you can Aim with Left CTRL and Fire with Spacebar.
- Fixed Game Breaking Bug that prevented the player to finish the Demo (Mini Boss SoftLock).
- Fixed Danger and Caution State, animations should apply properly to each state now.
- Fixed Game Breaking Bug that allowed the player to move while getting bitten.
- Fixed Camera Angle and Added a light to the 2F Warehouse door, most players missed out this room.
- Fixed Boss Bug that spawned a second Boss and then destroyed it in a few secs.
- Added limits to the movable box in the sewers.
- Increased nav on the Bar Kitchen, the zombie won't doubt to chase the player anymore.
- Fixed various typos.
- Added a new Easter Egg.
1.01
- Resolution can be now changed in Fullscreen mode and Window mode normally.
- Added a Glowing effect to the Gunpowder Document due players always missing it.
- The Safe in the warehouse now will remember if you know the code after loading a game.
- Fixed Collision Bug in one of the barrels at the Bar (Climing the barrel near the door).
- Fixed Collision Bug in the back door at the Bar (Walking through the door and falling into oblivion).
- Boss Health has been reduced by 40%.
- Framerate settings were changed to allow 60 or 75 FPS ONLY, be aware that uncapping them via the configuration file will make weird animation glitches.
- Fixed various typos.