Echoes Of The Living Demo 1.02

[b]IMPORTANT NOTE: Due a Steam bug sometimes it will get stuck while downloading the patch [/b] [u]Hello there![/u] Thank you for playing our Demo and taking your time to provide feedback, while we keep working on more updates and fixes here you have a list of the Newest Fixes and tweaks that were added to the Demo (These would be the last): - By popular demand the reload button has been adjusted to the (X) on the Gamepad. - Fixed a missleading typo in the rebinding menu that displayed the wrong keys for Aim/Fire on Keyboard. - Updated the Control Layout on the Main Menu. Now you can Aim with Left CTRL and Fire with Spacebar. - Fixed Game Breaking Bug that prevented the player to finish the Demo (Mini Boss SoftLock). - Fixed Danger and Caution State, animations should apply properly to each state now. - Fixed Game Breaking Bug that allowed the player to move while getting bitten. - Fixed Camera Angle and Added a light to the 2F Warehouse door, most players missed out this room. - Fixed Boss Bug that spawned a second Boss and then destroyed it in a few secs. - Added limits to the movable box in the sewers. - Increased nav on the Bar Kitchen, the zombie won't doubt to chase the player anymore. - Fixed various typos. - Added a new Easter Egg. 1.01 - Resolution can be now changed in Fullscreen mode and Window mode normally. - Added a Glowing effect to the Gunpowder Document due players always missing it. - The Safe in the warehouse now will remember if you know the code after loading a game. - Fixed Collision Bug in one of the barrels at the Bar (Climing the barrel near the door). - Fixed Collision Bug in the back door at the Bar (Walking through the door and falling into oblivion). - Boss Health has been reduced by 40%. - Framerate settings were changed to allow 60 or 75 FPS ONLY, be aware that uncapping them via the configuration file will make weird animation glitches. - Fixed various typos.