Echoes of the Eye is here!

Outer Wilds

Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.

Outer Wilds: Echoes of the Eye is now available on Steam! [previewyoutube=Fb1igSbFlo0;full] [/previewyoutube] Purchase it here: https://store.steampowered.com/app/1622100/Outer_Wilds__Echoes_of_the_Eye/ Along with the expansion comes patches version 1.1.8, 1.1.9, and 1.1.10. Here's what's changed in the current version: [h2]1.1.8 Changelog[/h2] [h3]Writing[/h3] [list] [*] Turkish is now an available language [*] Fixed writing and localization throughout the game [*] Polished clue for Southern Observatory and fixed a contradiction regarding the museum statue [*] New Nomai computer on Hollow’s Lantern [/list] [h3]Tech[/h3] [list] [*] Overhauled input rebinding system and controller support [*] Planetary bodies and the sun no longer become invisible beyond a viewing distance of 50 km [*] Ocean shader optimizations [*] Fixed some behavior involving Nomai viewing platforms [*] Numerous bug fixes [/list] [h3]UI[/h3] [list] [*] “Gear Options” menu revamped to “Pre-flight Checklist” menu [*] Major menu revisions [/list] [h3]Design[/h3] [list] [*] New building and campsite added to Timber Hearth [*] The doze off ability is now unlocked after getting the launch codes [*] Future exhibit site added to observatory museum [*] Hearthian Deep Space Satellite added to solar system [*] Increased player jump responsiveness [*] Boost can now be activated even if boost/jump input is pressed slightly before up thrust input [*] Made it easier to launch Scout through certain ruined walls [*] Hide-and-seek frequency is now removed after the tutorial [*] Traveler instruments are now affected by a certain event [*] Revised a visual aid in the Southern Observatory to be less misleading [/list] [h3]Art[/h3] [list] [*] Improved lighting model on ghost matter crystals and similar shaders [*] Added ambient occlusion volumes to improve lighting in dark spaces [*] Updated credits sequence [/list] [h2]1.1.9 Changelog[/h2] [list] [*] New music and SFX throughout Echoes of the Eye content [*] Numerous gameplay improvements throughout Echoes of the Eye content [*] Numerous optimizations to improve performance [*] Numerous bugfixes, particularly to input and controller rebinding [*] Props and small art fixes throughout Echoes of the Eye content [/list] [h2]Hotfix 1.1.10 Changelog[/h2] [list] [*] A hidden treasure was added [*] Fix to rumble on multiple controllers [*] A fix for UI textures for input bindings being incorrect in certain situations [*] Logan's fix for shadow seams along the river cubemap [*] Fixed a nullref for a certain ending [*] Fixed the silhouette of ruins not showing up in post-credits scene [*] Fix for BH white hole proxy thing that caused BH chunks to float in space [*] Fix for Radio Tower signal [/list] For those who are just downloading version 1.1.8, please ensure that all subsequent patches are installed; in particular 1.1.9 significantly improves the gameplay experience.