Eastside Hockey Manager Update 1.3 Out Now (Changelist)

Eastside Hockey Manager

EHM offers fans the most realistic, in-depth and immersive simulation of hockey management available, giving them the chance to manage either club or country in any of the world’s top hockey-playing nations.

We're happy to announce that Eastside Hockey Manager version 1.3 is now available on Steam. To download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically. If you have any technical issues or bugs following the update, raise them here on the EHM Bugs Forums - https://community.sigames.com/forum/292-eastside-hockey-manager-bugs-forum/ Version number is 1.3 Changelist below: Changelist for 1.3.0f =====================   Database Import changes: [apply to new games started with newly imported databases only] -------------------------------------------------------------------------------- - Import config now allows for 2016 start date on custom database imports     Gameplay changes: ----------------- - Fixed players on Injured Reserve not to count against roster limit when trying to call-up a junior player from a junior affiliate - Fix to players returning from training camp try-outs when they had been assigned to junior affiliates before the try-out - Fixed AI teams to call up players who have turned overaged in junior teams to be re-assigned mid-season if needed - Adjustments to RFA salary demands - Small adjustments to player reputation development in relation to ability - Adjusted goalie long term condition/jadedness when playing too many games in a row - Newgens generated based on regenerated player data are more likely to switch first nationality to mix talent pools better - Improved team trade mode calculations for non-North American leagues that allow trading - Improved amateur team shortlisting and signing of players and staff - Improved the interest of amateur players on rolling contracts signing with higher level pro/semi-pro teams - Adjusted the effects of being scratched to the player trade value evaluations - Stopped current abilities changing for hidden future players in historical databases before they enter the game - Adjustments to player current ability progression - Fixes to player jersey retirements - Improved logic to generate virtual (grey) players when needed to fill domestic/homegrown quotas defined in rules - Added support in rulesets for "Minimum of X players born in Y or later" roster rule for games (any nationality) - Fixed ages of virtuals generated to fill homegrown/developmental player quotas - Domestic quota and developmental/rookie/homegrown age-limited quotas can now exist at the same time in rules - Improved AI team selection when dealing with various roster limitations - Adjusted contract length demands for high profile players in their prime years - Adjusted contract wage demands for higher profile restricted free agents     UI changes: ----------- - Junior affiliates marked differently from senior affiliates in team information panel - Adjusted playoff tree boxes to fit team names better - Added 'Rst' icons for when a player needs rest or is exhausted from playing too many games - Historical team name changes used in the player career stats are now also used in the league historical winners screen - Added Luxury Tax information on league financial rules listing if present - Fixed Homegrown status icons not appearing in some cases on the roster screen - Fixed bottom right panel of home screen to show the compressed standings so the panel contents can be changed     Other changes: -------------- - Custom new format databases edited with 3rd party editors can also use a 2016 start date now