EARLY ACCESS UPDATE (v0.8)

Rogue Spirit

Rogue Spirit is a 3D rogue-lite action game with light stealth elements. Play as the Ghost of the Prince of the Kingdom of Midra, possess enemy characters and absorb their unique skills to fight the evil presence that has corrupted your land.

[img]{STEAM_CLAN_IMAGE}/40308441/10cf5d848672d2d4f8ba662a25f220082c33fb0b.png[/img] Happy February, Spirits, It’s been a few months since our last update and we know that you’ve been excitedly waiting for what’s coming next for Rogue Spirit. Kids with Sticks and 505 Games have been working hard behind the scenes and listening to a lot of the feedback from the Community. In this update, we’re concentrating on further improving the gameplay experience rather than prioritising new features - for the moment. Because of this, we have decided to postpone adding any New Game Modes for the time being. This wasn’t an easy decision, but we really feel as though this is the best move for the game. So, here’s what's new in v0.8! [b]NEW CHARACTERS[/b] Let us introduce you to the Marksman and Mantis, two brand new characters to join the Kingdom of Midra as part of update v0.8. [img]{STEAM_CLAN_IMAGE}/40308441/4d6457ae3e73ca3c79f064d9237abb8ad15776f0.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40308441/9858dce53bcf7fd2081e35c925c2b356ec7fe2b0.jpg[/img] [i]Marksman & Mantis[/i] [b]Marksman [/b]isn’t your typical hunter. Equipped with a powerful crossbow, he can pick off his prey with strikingly impressive precision. His primary attack is a clear-cut combo of 2 crossbow bolts that deal a large amount of damage from a distance. His secondary is perfect for that crowd control method that is needed in the madness - a rapid-fire attack, firing 7 arrows in a spread that can deal substantial damage against a group of enemies. [b]Mantis[/b]’ primary attack is a deadly combination of 3 katana strikes. Slashing enemies from multiple angles. However, her Slashing dash secondary attack is what we feel is a game-changer. She will dash between 3 points on the field cutting down her foes on the way. To do this, the player must set up their anchor point, once done the next placement will be a tether point where she will pass through. [b]GAMEPLAY[/b] As mentioned above, we want to focus on improving the gameplay loop in Rogue Spirit, and begin to finally add those important bits of lore so players can really understand the world of Rogue Spirit. To start, we’ve added a brand new Journal feature, which will be updated in time and yet more new comments for the Monk, which will give more details as to our story of the Kingdom and how it fell. To help with this, we’ve also created a Spirit Bridge (a hub world between levels to help you prepare for the next). We’ve also looked at how skills have been used by players and made a bunch of improvements to allow for them to be used as they’re intended and offer a bit more flexibility. We’ve also included loads more fun updates too! Check out the full changelog below; - v0.8 (Feb ) - New Characters, Marksman & Mantis - An updated game loop with Spirit Bridge (hub world) between levels, - Removed full-screen blocking player tutorials, - New Journal feature, which will be constantly updated, - Added new Monk comments explaining a little bit of lore, - New Essences, - Polished skills usage responsiveness, ... and see a preview of Marksman in our new Character Showcase, OUT NOW! [previewyoutube=K8jkrAS7QIA;full][/previewyoutube] A small, but significant one from us this time Spirits. Let us know your thoughts and share your favourite photo mode shots on social media with us at [url=https://twitter.com/RogueSpiritGame]@RogueSpiritGame[/url], #RogueSpirit. See you next time! - James (Brand Community Manager, 505 Games)