Be an anime protagonist and explore a fantasy world in VR. Use your unique abilities and sword skills to defeat invading enemies. Come join Stella on an adventure now!
[b]0.8.8 Early Access Update 1[/b]
The first update for Sword Reverie Early Access is here!
[b]New features:[/b]
[list]
[*] Improved Magnus AI to attack enemies in certain cases (we will continue improving Magnus AI in the next update).
[*] Players now receive exp and items when killed.
[*] Added sitting mode and height calibration options (decide how tall or short you want to be).
[*] Added setting for snap / smooth turn speed.
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[b]Bug fixes and balance changes:[/b]
[list]
[*] Reduced drag on player swords (allows the sword to more closely track player hand movement)
[*] Reduce the slow time effect duration after hitting an enemy.
[*] Increase Elemental and Humanoid enemy movement speed and attack speed.
[*] Fixed issue where certain Steam achievements aren’t being correctly set.
[*] Fixed issue when Humanoid enemy swinging down still damages player after the attack finished.
[*] Fixed issue where the player can stun-lock enemies on the ground. Enemies get up more quickly after being knocked to the ground and can not be knocked down again for a certain duration after getting up.
[*] Player hands are better posed around Swords in a grip pose.
[*] Improved player forearm IK to reduce player arm twisting.
[*] Fixed issue where certain sound effects would play repeatedly when switching between guild hall and levels.
[/list]
We are working on many more improvements based on your feedback and will continue to have updates every 1~2 months.
[b]Select items from Roadmap for next 1~3 months:[/b]
[list]
[*] Improve Magnus AI to fight enemies on more levels.
[*] Improve Ranged Enemy AI so they run away at a slower speed than when running towards you so players can catch up to them and kill them when they are running away. i
[*] Add volume settings.
[*] Change health and mana potions so players can choose when to use them (from the pause menu) instead of consuming them as soon as the player receives them.
[*] Add checkpoints to certain longer levels so players do not need to restart the whole level when they die.
[*] Add potion crafting.
[*] Add vignette comfort option.
[*] Add additional movement options (run, dash, jump).
[*] Add Japanese VO.
[*] Add Chinese and Japanese UI.
[*] Add subtitles (in English, Chinese, and Japanese).
[/list]