Early Access Update 1 Now Available

Sword Reverie

Be an anime protagonist and explore a fantasy world in VR. Use your unique abilities and sword skills to defeat invading enemies. Come join Stella on an adventure now!

[b]0.8.8 Early Access Update 1[/b] The first update for Sword Reverie Early Access is here! [b]New features:[/b] [list] [*] Improved Magnus AI to attack enemies in certain cases (we will continue improving Magnus AI in the next update). [*] Players now receive exp and items when killed. [*] Added sitting mode and height calibration options (decide how tall or short you want to be). [*] Added setting for snap / smooth turn speed. [/list] [b]Bug fixes and balance changes:[/b] [list] [*] Reduced drag on player swords (allows the sword to more closely track player hand movement) [*] Reduce the slow time effect duration after hitting an enemy. [*] Increase Elemental and Humanoid enemy movement speed and attack speed. [*] Fixed issue where certain Steam achievements aren’t being correctly set. [*] Fixed issue when Humanoid enemy swinging down still damages player after the attack finished. [*] Fixed issue where the player can stun-lock enemies on the ground. Enemies get up more quickly after being knocked to the ground and can not be knocked down again for a certain duration after getting up. [*] Player hands are better posed around Swords in a grip pose. [*] Improved player forearm IK to reduce player arm twisting. [*] Fixed issue where certain sound effects would play repeatedly when switching between guild hall and levels. [/list] We are working on many more improvements based on your feedback and will continue to have updates every 1~2 months. [b]Select items from Roadmap for next 1~3 months:[/b] [list] [*] Improve Magnus AI to fight enemies on more levels. [*] Improve Ranged Enemy AI so they run away at a slower speed than when running towards you so players can catch up to them and kill them when they are running away. i [*] Add volume settings. [*] Change health and mana potions so players can choose when to use them (from the pause menu) instead of consuming them as soon as the player receives them. [*] Add checkpoints to certain longer levels so players do not need to restart the whole level when they die. [*] Add potion crafting. [*] Add vignette comfort option. [*] Add additional movement options (run, dash, jump). [*] Add Japanese VO. [*] Add Chinese and Japanese UI. [*] Add subtitles (in English, Chinese, and Japanese). [/list]