🧙‍♂️ Early Access - Update 0.6.1

The Spell Brigade

Survivors-like with ONLINE CO-OP for 1-4 players. Team up with your wizard friends to slay hordes of dark creatures. Complete team-based objectives, unlock new upgrades and create overpowered spell synergies. Friend nor foe is safe in this friendly fire bullet hell!

[img]{STEAM_CLAN_IMAGE}/44991302/d8aa7c5a19cc8b42e660042e9b8052091d38bcd0.png[/img] It’s been a little over a week since we unleashed The Spell Brigade on all of you. We’ve released some small patches to get out some of the most prominent bugs and improve on some things like the matchmaking and the balancing. In the meantime, we’ve also made some more stuff we wanted to release in a quick larger-than-the-last-but-relatively-still-small update! Check out the patch notes below: [h2][b]PATCH NOTES - VERSION 0.6.1.1683[/b][/h2] [h3][b]NEW[/b][/h3] 🌟 [b]Falling Stars[/b]: a new Spell 🪽 [b]Archmage’s Blessing[/b]: a free Revive for dead Players to choose when leveling up. [h3][b]BALANCING [/b][/h3]✅ Increased the Damage interval on Players from [b]0.4[/b] to [b]0.8[/b] seconds, so walking through hordes won’t kill you instantly. ✅ Increased the Pickup Distance for Health, Magnets, Mushrooms and Relics by [b]10%[/b]. 🤝 Decreased the Health of Statues by [b]10%[/b]. [h3][b]IMPROVEMENTS [/b][/h3]✅ Projectile-based Spells like the Astral Orbs, Rune Burst and Phantom Blade can now destroy each other on hit, reducing collateral friendly fire damage. 🤝 Improved Enemy position syncing slightly (we are working on a better solution). 🤝 Improved obstacle layout in the Verdant Meadows to avoid exploits and players avoiding damage. 🤝 Fixed a visual issue where the Buffer enemy didn’t show the freeze effect when applied. ✅ Improved the VFX and Animations for the Statues Objective. 🤝 Added the option to open the Player Stats when choosing an Upgrade. 🤝 Fixed a visual issue where the level meter on a Spell Card would reset to 0 after reaching level 14 (second infusion). ✅ Redesigned the objective icons for the Sacrifice, Golden Crab & Statue Objectives so they’re more accurate. ✅ Added Player name tags to downed Players, so you can see who you are reviving. ✅ Localized the Logo in the Start Menu. 🤝 Your choice for enabling/disabling the Fill Up Squad toggle is now remembered. 🤝 Improved the flow between the Game Over and Lobby sequences. ✅ Added a prompt for canceling matchmaking, with a confirm popup for both hosts and clients. ✅ Improved the locked icons in the Wizard and Outfit Menus, teasing the content. ✅ Updated the icons on the Threat Level Quests so they’re more accurate. 🤝 Added a Controls section to the Options menu. 🤝 Added a Reset Save Data button in the Options menu. ✅ Improved some button prompts for keyboard input. [h3][b]STABILITY [/b][/h3]🤝 Fixed an issue where challenges weren’t synced properly with in-game Quests. ⚙️ Fixed a visual issue where the Revive effect had a weird/buggy transition. 🤝 Fixed an issue where exploding ticks would keep dropping XP when being damaged during their death sequence. 🤝 Fixed an issue where canceling matchmaking as the host would terminate the Lobby. 🤝 = changes inspired by community feedback We hope you’ll enjoy this update! It’s not a whole lot, but we wanted to offer something new quickly to assure you that we’re constantly working on this game and want to make it as good as we can! We’re still very actively analyzing the feedback we’ve gathered from our players, and we’re close to getting a pretty good idea of what it is we want to make and what you guys want to see! So, you can expect an updated version of our roadmap soon. There are still many requests, bug reports and improvement suggestions to go through, so we’ll leave you now and get back to work immediately! BOLT BLASTER OUT