Early Access release and v0.4.2

Journey of Seasons: Heroes

Begin as a bear girl who has to find her way through a dark dungeon fighting monsters. By selling items that you find along the way, you can gain new heroes to play as in the dungeon or assist you! While dungeons can be scary, the Heroes will help you along this journey!

Hi everyone :) I'm Keen, the developer of Journey of Seasons: Heroes. I'm super excited for JOS:H to be released for early access wooooo. This is a rather large update, but I guess if this is your first time playing it, you wouldn't have known anything before this. I'm really excited to add more content so I hope you stick around as my game continues to grow :) V0.4.2 bug fixes: - Fixed Bear Girl being unable to crit - Fixed boulder boy being able to hurt the player from contact when not rolling - Fixed luck Soul Stone upgrade tooltip to display correct information - Fixed issue where defeating Gob-bomb as final boss does not count as dungeon win to unlock next world - Fixed issue where Really Big Goblin Dude would damage the player if they were in melee range during a ranged attack - Fixed issue where Really Big Giblin Dude could damage the player after it was slain - Fixed boulder boy animations to be easier to read when attacking - Fixed time formatting and calculation on dead run - Fixed Reina's enpowered projectile damage - Fixed Arien's projectile being able to hit multiple enemies with one arrow - Closed the world barrier in base camp so that the player cant escape >:) - Fixed Sphynx Girl Earrings being worth 0 crystals - Fixed bug where after exiting a run, if the player were to attack, the player would gain the speed bonuses gained through the run - Fixed bug where White Mushroom Queen would constantly spawn minions and stay invicible as long as she had minions - Fixed Reina's on hit sound - Fixed Green Mushroom's projectile being able to go through player - General bug fixes Changes: - Added a wardrobe function to change skins - Added some on boarding to help the player become familiar with the game faster - Added information tooltips to Heroes' House, Wishing Pond, Soul Ring Stone, Verna's Guild Stand, and World Teleporter. - Changed cameras in dungeon to be either locked, or following the player in boss rooms - Added several spots where the game will force save (no resetting for gacha pulls sorry) - Added a indicator to help spot drops - Added a flash to the player's health bar when player is damaged - Added transitions inbetween scenes - Added little icons on the main screen to show hero slots - Adjusted and changed formatting of run timer - Removed 2 obstacles that the player could get stuck on in World 1 - Added jingle when rooms are cleared - Added portal spawning animation when room is cleared - Fixed healing after a miniboss battle (Sorry) - Changed Bear Girl party stat to be for luck rather than health since it was causing issues - Made Gob-bomb shoot less frequently but faster - Filled in some more tilemap that didn't have any tetxures in Base Camp - Adjusted ordering of UI elements - Added % after Crit rate and crit dmg on screens showing stats - Added a 1 before attackspeed on screens showing stats - Rounded some stat numbers up to avoid floating point numbers - Added descriptions to each character at the Heroes' Home - Added an indicator to Jin's attacks - Added an indicator so that the player knows when Patra is ready to make a scarab - Added more tiles to caveworld - General quality of life changes Make sure to join the discord if you haven't already to report bugs and give me suggestions or feedback :) https://discord.gg/MvFzpFcUsM Thanks for the support everyone and see you next update, Keen